📄 situation.h
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/*************************************************************************** * Copyright (C) 2004 - 2006 by ZJUBase *
* National Lab of Industrial Control Tech. * * Zhejiang University, China * * * * Achievements of ZJUBase in RoboCup Soccer 3D Simulation League: *
* In RoboCup championship, *
* - June 2006 - 3rd place in RoboCup 2006, Bremen, Germany (lost * * the semi-final with a coin toss) *
* - July 2005 - 3rd place in RoboCup 2005, Osaka, Japan (share the * * 3rd place with team Caspian) *
* In RoboCup local events, *
* - April 2006 - 2nd place in RoboCup Iran Open 2006, Tehran, Iran * * (lost the final with a coin toss) *
* - December 2005 - 2nd place in AI Games 2005, Isfahan, Iran *
* - July 2005 - champion in China Robot Competition 2005, Changzhou, * * China *
* - October 2004 - champion in China Soccer Robot Competition 2004, * * Guangzhou, China *
* * * Team members: *
* Currently the team leader is, * * Hao JIANG (jianghao@iipc.zju.edu.cn; riveria@gmail.com) *
* In the next season, the leader will be * * Yifeng ZHANG (yfzhang@iipc.zju.edu.cn) *
* ZJUBase 3D agent is created by * * Dijun LUO (djluo@iipc.zju.edu.cn) *
* All the members who has ever contributed: * * Jun JIANG *
* Xinfeng DU (xfdu@iipc.zju.edu.cn) *
* Yang ZHOU (yzhou@iipc.zju.edu.cn) *
* Zhipeng YANG *
* Xiang FAN *
* *
* Team Manager: *
* Ms. Rong XIONG (rxiong@iipc.zju.edu.cn) *
* *
* If you met any problems or you have something to discuss about * * ZJUBase. Please feel free to contact us through EMails given below. * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/#ifndef SITUATION_H
#define SITUATION_H
#include "Global.h"
#include "soccertypes.h"
#include "ServerSettings.h"
#include "Predictor.h"
#include "math.h"
// add by zy
#define MAX_PASS_DISTANCE 25
#define MAX_AIR_DISTANCE 16.5
#define ALARM 2
const double square_t1=1e-4;
const double coef_dis[8][5]={
{10, 0.0695, -0.2934, 0.2410, -0.3092},
{20, 0.1629, -3.2765, 0.2279, -0.2920},
{25, 0.1541, -2.1076, 0.2235, -0.4849},
{50, 0.1564, -2.4196, 0.1554, -0.2699},
{30, 0.2080, -5.0069, 0.2097, 0.0417},
{45, 0.1574, -1.9228, 0.1713, -0.2212},
{35, 0.1798, -2.7292, 0.2020, -0.4385},
{40, 0.1823, -3.1515, 0.1821, 0.0449},
};
typedef struct tagITInfo
{
int nCyc;
Vector3 IT_point;
//=========
double dDist2Ball;
}ITInfo;
class Situation
{
void AddMap(string s, int (*)(void));
public:
static ITInfo our_ITInfo[11];
static ITInfo opp_ITInfo[11];
static ITInfo myITInfo;
//===============
static int ourByITCyc[11];
static int oppByITCyc[11];
static int ourByDist2Ball[11];
static int oppByDist2Ball[11];
//===============
Situation();
virtual ~Situation();
static string m_DebugMessage;
static ServerSettings *SS;
//=======================
static double shoot_prob;
static double shoot_ang;
//=======================
static string getThinkNodeConsiderValue(string considerValue);
static map<TPlayMode,string> m_PlayModeStringMap;
void Init(ServerSettings *ss);
static Vector3 GetVectorFromString(char* str);
static void AddDebugMessage(const char *str, ...);
static void updateSituation();
static bool isBallKickable(); static bool isBallCatchable();
static bool shouldIIntercept();
static bool shouldICatchWhenInter();
static bool shouldIStopBall();
static bool canIReachBallin3Cycs();
static bool canIPassTo(int number,double &power);
static bool canIDribbleTo(const Vector3& dest);
static bool isNearBall();
static bool isBallInAir();
static bool isShootable();
static bool isGoThrough();
//======================
static bool shouldIDribble(bool isShoot);
static bool isDribbleSafe();
static double Normal_School(double u, double a, double x);
static bool shouldITurn(bool isShoot);
static Vector3 passToMid();
//======================
static bool isSomeOppBlocking(Vector3 ball,Angle ang,Angle &goover);
//=============================
static int IControlTheBall();
static int MyITCycle();
//=============================
static double angBallMe();
static int isPlayOn();
static int CalCharactor(string s);
static bool isDeadBall();
static bool isBallInOurControl();
static bool isBallInOppControl();
static bool isBallInBothControl();
static bool isBallBeingInOurControl();
static bool isBallBeingInOppControl();
static bool isBallBeingInBothControl();
//==================================
static void getConsiderPassPoint(vector<Vector3>& points, double maxDis = -1);
static Vector3 getBestPassPoint(double maxDis = -1);
static bool getPassVel(double &power, double & theta, double start = -1, double end = -1);
static bool getPassVel(double &power, double & theta, bool &isShoot, double start = -1, double end = -1);
static Angle getKickAngle();
static Vector3 getWhereToKickTo(double start = -1, double end = -1);
static void getAngInc(Angle &panAngInc,Angle &tiltAngInc);
static Angle getNextPanAng();
static void getShootVel(Angle &theta,double &power,Angle kick_ang);
//static double EvaluatePassPoint(Vector3 p);
static Vector3 EvaluatePassPoint(Vector3 p);
static Vector3 EvaluatePosVal(Vector3 p);
static bool shouldIKickOff(); // 判断是否由我来发球(角球或边线球)
//==============================//停球
//static bool shouldIStopBall(Vector3& target);
static int getKickPower(Vector3 destPos, double &theta, double &power); // add by zy
//========================================================//碰撞add by fx
static bool isBallInCollisionWithMe();
static BallStatus getBallStatusAfterCollisionWithMe();
static bool isBallInCollisionWithMe(int & nCycT1, Vector3 & ballPosT1, Vector3 & ballVelT1);
static BallStatus getBallStatusAfterCollisionWithMe(const int nCycT1, const Vector3 ballposT1, const Vector3 ballVelT1);
static bool isBallOverlapAgent(Circle ball, Circle agent);
static bool isBallInCollisionWithField(int & nCycT1, Vector3 &ballPosT1, Vector3 &ballVelT1);
static BallStatus getBallStatusAfterCollisionWithField(const int nCycT1, const Vector3 ballPosT1, const Vector3 ballVelT1);
static Vector3 t20Tot1(const Vector3 V20);
static Vector3 t1Tot20(const Vector3 V1);
//========================================================
};
#endif
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