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<p><a name="TOP"><b>Up:</b></a> <a
href="http://www.qhull.org">Home page</a> for Qhull
(http://www.qhull.org)<br>
<b>Up:</b> <A href="index.htm#TOC">Qhull manual</A>: Table of Contents<br>
<b>To:</b> <A href="qh-quick.htm#programs">Programs</A>
• <A href="qh-quick.htm#options">Options</A>
• <A href="qh-opto.htm#output">Output</A>
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<h1><a
href="http://www.geom.uiuc.edu/graphics/pix/Special_Topics/Computational_Geometry/4dcube.html"><IMG
align=middle alt ="[4-d cube]"
height=100 src="qh--4d.gif" width=100 ></a> Frequently Asked Questions about Qhull</h1><!--
<p><i>This is the most recent FAQ. It was updated Sept. 13, 1999.</i>
-->
<p>If your question does not appear here, see: </p>
<ul>
<li><a href="http://www.qhull.org/news">News</a> about Qhull
<li><A href="index.htm#TOC">Qhull manual:</A> table of contents
<li><A href="../README.txt">Installation</A> instructions for Qhull and rbox
<li><A href="mailto:qhull@qhull.org">Send e-mail</A> to
qhull@qhull.org
<li><A href="mailto:qhull_bug@qhull.org">Report bugs</A>
to qhull_bug@qhull.org </li>
</ul>
<p>Qhull is a general dimension code for computing convex hulls,
Delaunay triangulations, halfspace intersections about a point,
Voronoi diagrams, furthest-site Delaunay triangulations, and
furthest-site Voronoi diagrams. These structures have
applications in science, engineering, statistics, and
mathematics. For a detailed introduction, see O'Rourke [<A
href="index.htm#orou94" >'94</A>], <i>Computational Geometry in C</i>.
</p>
<p>There are separate programs for each application of
Qhull. These programs disable experimental and inappropriate
options. If you prefer, you may use Qhull directly. All programs
run the same code.
<p>Version 3.1 added triangulated output ('<A href="qh-optq.htm#Qt">Qt</A>').
It should be used for Delaunay triangulations instead of
using joggled input ('<A href="qh-optq.htm#QJn">QJ</A>').
<p><i>Brad Barber, Cambridge MA,
2003/12/30 <!--
--> </i></p>
<p><b>Copyright © 1998-2003 The Geometry Center, Minneapolis MN</b></p>
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