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<title>Imprecision in Qhull</title>
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<h1><a
href="http://www.geom.uiuc.edu/graphics/pix/Special_Topics/Computational_Geometry/4dcube.html"><img
src="qh--4d.gif" alt="[4-d cube]" align="middle" width="100"
height="100"></a> Imprecision in Qhull</h1>
<p>This section of the Qhull manual discusses the problems caused
by coplanar points and why Qhull uses options '<a
href="qh-optc.htm#C0">C-0</a>' or '<a href="qh-optq.htm#Qx">Qx</a>'
by default. If you ignore precision issues with option '<a
href="qh-optq.htm#Q0">Q0</a>', the output from Qhull can be
arbitrarily bad. Qhull avoids precision problems if you merge facets (the default) or joggle
the input ('<a
href="qh-optq.htm#QJn">QJ</a>'). </p>
<p>Use option '<a href="qh-optt.htm#Tv">Tv</a>' to verify the
output from Qhull. It verifies that adjacent facets are clearly
convex. It verifies that all points are on or below all facets. </p>
<p>Qhull automatically tests for convexity if it detects
precision errors while constructing the hull. </p>
<p><b>Copyright © 1995-2003 The Geometry Center, Minneapolis MN</b></p>
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