📄 fractalview.h
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// FractalView.h : interface of the CFractalView class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_FRACTALVIEW_H__C8DB5EAD_1A1A_11D6_BBF5_CC0BCEBD7627__INCLUDED_)
#define AFX_FRACTALVIEW_H__C8DB5EAD_1A1A_11D6_BBF5_CC0BCEBD7627__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "MyTypedef.h"
class CFractalView : public CView
{
protected: // create from serialization only
CFractalView();
DECLARE_DYNCREATE(CFractalView)
// Attributes
public:
CFractalDoc* GetDocument();
// Operations
public:
CClientDC *m_pDC;
int level; //山峦的层数(细分步数)
TRINODE *Hill[1]; //山峦树型结构
VERTEX *Vertices[1];//生成的三角形顶点坐标链表
int particle; //粒子数
int TreeLevel; //树层数
TREENODE *Tree[1]; //树拓扑结构链表
STACKNODE *Stack[1];//存储现场堆栈
int opStatus; //操作状态
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CFractalView)
public:
virtual void OnDraw(CDC* pDC); // overridden to draw this view
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
protected:
//}}AFX_VIRTUAL
// Implementation
public:
//同生成山峦有关的函数
int Pow(int a,int n);
void DeleteTip(int top);
void CreateHill(int Level);
void DrawHill(TRINODE **root);
void DeleteVertices(VERTEX **pLink);
void InsertVertex(VERTEX v,VERTEX **pLink);
void CreateVertex(int v1,int v2,POINT *Out);
void ConstructNode(FRACTAL *p,int *ExistedNo,int *vs);
void VertexFromNum(POINT *triangle,int v0,int v1,int v2);
//焰火函数
void InitSize(int size);
void DrawParticle(int x0,int y0,int Size,int Level,bool Erase);
//同生成树与草有关的函数
void InitTree();
STACKNODE * Pop();
void DeleteTree(TREENODE **Tree);
void Push(STACKNODE **pStack,STACKNODE sn);
void DrawTree(TREENODE **Tree,int x0,int y0);
void CreateTree(TREENODE **Tree,int level,bool grass);
void DrawLeaf(double angle,float xratio,float yratio,int x0,int y0);
void DrawTwig(double angle, float xratio, float yratio, int x0, int y0,POINT *InOut,bool delta);
//通用函数
void Init();
void Draw();
void ClrScr();
virtual ~CFractalView();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
// Generated message map functions
protected:
//{{AFX_MSG(CFractalView)
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnDestroy();
afx_msg void OnTimer(UINT nIDEvent);
afx_msg void OnbtnGrass();
afx_msg void OnbtnHill();
afx_msg void OnbtnSkyrocket();
afx_msg void OnbtnTree();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
#ifndef _DEBUG // debug version in FractalView.cpp
inline CFractalDoc* CFractalView::GetDocument()
{ return (CFractalDoc*)m_pDocument; }
#endif
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_FRACTALVIEW_H__C8DB5EAD_1A1A_11D6_BBF5_CC0BCEBD7627__INCLUDED_)
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