📄 myclientdlg.h
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// MyClientDlg.h : header file
//
//{{AFX_INCLUDES()
#include "wmpplayer4.h"
//}}AFX_INCLUDES
#if !defined(AFX_MYCLIENTDLG_H__FBCF9ED0_E8CD_47D5_AB1B_7C6F02537A89__INCLUDED_)
#define AFX_MYCLIENTDLG_H__FBCF9ED0_E8CD_47D5_AB1B_7C6F02537A89__INCLUDED_
#include "ClientSocket.h"
#include "Resource.h"
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
/////////////////////////////////////////////////////////////////////////////
// CMyClientDlg dialog
class CMyClientDlg : public CDialog
{
// Construction
public:
BOOL OnReceive(CClientSocket* pSocket);
CMyClientDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CMyClientDlg)
enum { IDD = IDD_MYCLIENT_DIALOG };
int m_iPort;
CString m_strUserID;
CString m_strUserPwd;
CWMPPlayer4 m_Play;
CString m_strName;
CString m_strFile;
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMyClientDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
CClientSocket m_socket;
// Generated message map functions
//{{AFX_MSG(CMyClientDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void OnBTNConnect();
afx_msg void OnBTNPlayFile();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MYCLIENTDLG_H__FBCF9ED0_E8CD_47D5_AB1B_7C6F02537A89__INCLUDED_)
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