📄 bulletsprite.java
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import javax.microedition.lcdui.Image;
import javax.microedition.lcdui.game.Sprite;
public class BulletSprite extends Sprite{
private int m_nSpeedX = 0;
private int m_nSpeedY = 0;
BulletSprite(Image image, int frameWidth, int frameHeight){
super( image, frameWidth, frameHeight );
defineReferencePixel( frameWidth / 2, frameHeight / 2 );
setVisible(false);
}
public void SetSpeed( int nSpeedX, int nSpeedY ){
m_nSpeedX = nSpeedX;
m_nSpeedY = nSpeedY;
}
public void Logic(){
if( isVisible() == false )
return;
int nX = getRefPixelX() + m_nSpeedX;
int nY = getRefPixelY() + m_nSpeedY;
setRefPixelPosition( nX, nY );
if( getRefPixelX() < -10 ||
getRefPixelX() > MainCanvas.m_nScrWidth + 10||
getRefPixelY() < -10 ||
getRefPixelY() > MainCanvas.m_nScrHeight + 10 )
setVisible(false);
}
}
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