📄 enemy.java
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import java.util.Random;
import javax.microedition.lcdui.Image;
public class Enemy extends PlaneSprite{
private Random m_Random;
Enemy( Image img, int nWidth, int nHeight ){
super( img, nWidth, nHeight );
m_Random = new Random();
}
public void Logic( ){
super.Logic();
if( isVisible() == false )
return;
int nX = getRefPixelX() + m_nSpeedX;
int nY = getRefPixelY() + m_nSpeedY;
setRefPixelPosition( nX, nY );
if( getRefPixelX() < -10 ||
getRefPixelX() > MainCanvas.m_nScrWidth + 10 ||
getRefPixelY() < -10 ||
getRefPixelY() > MainCanvas.m_nScrHeight + 10 )
setVisible(false);
CreateBullet();
}
private void CreateBullet( ){
if( m_Bullet.isVisible() )
return;
int RS = Math.abs(m_Random.nextInt() % 30 );
if( RS != 0 )
return;
int nSpeedX = m_Random.nextInt() % 2;
int nSpeedY = Math.abs(m_Random.nextInt() % 2 ) + 1;
m_Bullet.SetSpeed( nSpeedX, nSpeedY );
m_Bullet.setRefPixelPosition(
getRefPixelX(), getRefPixelY() );
m_Bullet.setVisible(true);
}
}
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