📄 planesprite.java
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import java.io.IOException;
import javax.microedition.lcdui.Image;
import javax.microedition.lcdui.game.Sprite;
public class PlaneSprite extends Sprite{
protected int m_nSpeedX = 0;
protected int m_nSpeedY = 0;
public BulletSprite m_Bullet = null;
public PlaneSprite(Image img, int nWidth, int nHeight ) {
super(img, nWidth, nHeight);
try{
Image BImg = Image.createImage( "/Bullet.png");
m_Bullet = new BulletSprite( BImg, 5, 5 );
}
catch (IOException e){}
setVisible( false );
defineReferencePixel( nWidth / 2, nHeight / 2);
}
public void SetSpeed( int nSpeedX, int nSpeedY ){
m_nSpeedX = nSpeedX;
m_nSpeedY = nSpeedY;
}
public void Logic(){
m_Bullet.Logic();
}
}
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