📄 enemytank.java
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import java.util.Random;
import javax.microedition.lcdui.Image;
public class EnemyTank extends TankSprite
{
private Random m_Random;
EnemyTank(Image image, int frameWidth, int frameHeight)
{
super(image, frameWidth, frameHeight);
m_Random = new Random();
}
public void Logic()
{
super.Logic();
if( !isVisible() )
return;
switch( m_nDir ){
case 0:
Move( 0, -m_nSpeed );
break;
case 1:
Move( m_nSpeed, 0 );
break;
case 2:
Move( 0, m_nSpeed );
break;
default:
Move( -m_nSpeed, 0 );
break;
}
int nRs = m_Random.nextInt() % 20;
if( Math.abs(nRs) == 0 )
CreateBullet();
}
public void Move(int nX, int nY)
{
super.Move(nX, nY);
RandomDir();
}
private void RandomDir()
{
int nX = getRefPixelX();
int nHalfCellWidth = 15 / 2;
if( nX % 15 != nHalfCellWidth )
return;
int nY = getRefPixelY();
int nHalfCellHeight = 15 / 2;
if( nY % 15 != nHalfCellHeight )
return;
int nRs = m_Random.nextInt() % 3;
if( Math.abs(nRs) != 0 )
return;
int nDir = Math.abs( m_Random.nextInt() % 4 );
SetDir( nDir );
}
}
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