📄 io.cpp
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// IO.cpp,v 1.2 2004/01/04 21:17:14 bala Exp
#ifndef JAWS_BUILD_DLL
#define JAWS_BUILD_DLL
#endif /*JAWS_BUILD_DLL*/
#include "jaws3/IO.h"
#include "jaws3/Asynch_IO.h"
#include "jaws3/Synch_IO.h"
#include "jaws3/Reactive_IO.h"
#include "jaws3/Options.h"
JAWS_IO::JAWS_IO (JAWS_IO_Impl *impl)
: impl_ (impl)
{
// Use synchronous IO by default. It is the most efficient
// in terms of calls needed, but provides the least amount
// of support for concurrency.
if (this->impl_ == 0)
{
const char *io_type = JAWS_Options::instance ()->getenv ("JAWS_IO");
if (io_type == 0)
io_type = JAWS_DEFAULT_IO;
if (ACE_OS::strcasecmp (io_type, "SYNCH") == 0)
this->impl_ = JAWS_Synch_IO::instance ();
else if (ACE_OS::strcasecmp (io_type, "ASYNCH") == 0)
this->impl_ = JAWS_Asynch_IO::instance ();
else if (ACE_OS::strcasecmp (io_type, "REACTIVE") == 0)
this->impl_ = JAWS_Reactive_IO::instance ();
else
this->impl_ = JAWS_Synch_IO::instance ();
}
}
JAWS_IO::~JAWS_IO (void)
{
}
void
JAWS_IO::send ( ACE_HANDLE handle
, ACE_Message_Block *mb
, JAWS_Event_Completer *completer
, void *act
)
{
this->impl_->send (handle, mb, completer, act);
}
void
JAWS_IO::recv ( ACE_HANDLE handle
, ACE_Message_Block *mb
, JAWS_Event_Completer *completer
, void *act
)
{
this->impl_->recv (handle, mb, completer, act);
}
void
JAWS_IO::transmit ( ACE_HANDLE handle
, ACE_HANDLE source
, JAWS_Event_Completer *completer
, void *act
, ACE_Message_Block *header
, ACE_Message_Block *trailer
)
{
this->impl_->transmit (handle, source, completer, act, header, trailer);
}
void
JAWS_IO::send ( ACE_HANDLE handle
, ACE_Message_Block *mb
, JAWS_Event_Completer *completer
, const ACE_Time_Value &tv
, void *act
)
{
this->impl_->send (handle, mb, completer, tv, act);
}
void
JAWS_IO::recv ( ACE_HANDLE handle
, ACE_Message_Block *mb
, JAWS_Event_Completer *completer
, const ACE_Time_Value &tv
, void *act
)
{
this->impl_->recv (handle, mb, completer, tv, act);
}
void
JAWS_IO::transmit ( ACE_HANDLE handle
, ACE_HANDLE source
, JAWS_Event_Completer *completer
, const ACE_Time_Value &tv
, void *act
, ACE_Message_Block *header
, ACE_Message_Block *trailer
)
{
this->impl_->transmit (handle, source, completer, tv, act, header, trailer);
}
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