📄 audiodecoder.h
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//// Copyright (c) 2004 by Istv醤 V醨adi//// This file is part of dxr3Player, a DVD player written specifically // for the DXR3 (aka Hollywood+) decoder card.// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA#ifndef OUTPUT_AUDIODECODER_H#define OUTPUT_AUDIODECODER_H//------------------------------------------------------------------------------#include "types.h"#include <cstdlib>//------------------------------------------------------------------------------namespace output {//------------------------------------------------------------------------------class AudioProcessor;//------------------------------------------------------------------------------/** * Abstract base class for decoders of audio data. */class AudioDecoder{protected: /** * The address of the audio processor the decoder belongs to. */ AudioProcessor& audioProcessor;protected: /** * Construct the decoder with the given processor. */ AudioDecoder(AudioProcessor& audioProcessor);public: /** * Reset the decoder. */ virtual void reset() = 0; /** * Decode the given data packet. Output any resulting packets * through the audio processor. */ virtual void decodePacket(const unsigned char* data, size_t length, pts_t packetPTS) = 0;};//------------------------------------------------------------------------------// Inline definitions//------------------------------------------------------------------------------inline AudioDecoder::AudioDecoder(AudioProcessor& audioProcessor) : audioProcessor(audioProcessor){}//------------------------------------------------------------------------------} /* namespace output *///------------------------------------------------------------------------------#endif // OUTPUT_AUDIODECODER_H// Local variables:// mode: c++// End:
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