📄 ac3decoder.h
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//// Copyright (c) 2003 by Istv醤 V醨adi//// This file is part of dxr3Player, a DVD player written specifically // for the DXR3 (aka Hollywood+) decoder card.// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA#ifndef DXR3PLAYER_OUTPUT_AC3DECODER_H#define DXR3PLAYER_OUTPUT_AC3DECODER_H//------------------------------------------------------------------------------#include "AudioDecoder.h"#include <inttypes.h>extern "C" { #include <liba52/a52.h>}#include "util/AudioFormat.h"#include <cstdlib>#include <cassert>//------------------------------------------------------------------------------namespace output {//------------------------------------------------------------------------------/** * AC-3 Decoder. */class AC3Decoder : public AudioDecoder{private: /** * The size of the frame buffer. An AC-3 frame may be at most this * many bytes (including synchronization info). */ static const size_t maxFrameSize = 3840; /** * The size of the output buffer. An AC-3 frame is decoded to exactly * this many bytes. */ static const size_t outputLength = 6144; /** * Convert the given 32-bit integer representing a float value * into a 16-bit integer. */ static int16_t blah(int32_t i); /** * Convert the given array of float samples into an array of * 16-bit integer samples. */ static void float_to_int(float * _f, int16_t * s16, int num_channels); /** * The samples. */ sample_t* samples; /** * Frame buffer. */ unsigned char frameBuffer[maxFrameSize]; /** * The offset into the frame being decoded. */ size_t frameOffset; /** * The length of the current frame being decoded. * Valid after the sync info (first 7 bytes of a frame) has been * decoded. */ size_t frameLength; /** * A52 State */ a52_state_t a52State; /** * Output flags */ int outputFlags; /** * The output level. */ unsigned outputLevel; /** * Indicate if audio is enabled or not. */ bool audioEnabled; public: /** * Construct the AC-3 decoder. * * FIXME: remove the defautl value!!! */ AC3Decoder(AudioProcessor* audioProcessor); /** * Reset the decoder. */ virtual void reset(); /** * @see AudioDecoder::decodePacket */ virtual void decodePacket(const unsigned char* data, size_t length, pts_t packetPTS);public: /** * Get the output level. It is a number between 0 and 100. */ unsigned getOutputLevel() const; /** * Set the output level. */ void setOutputLevel(unsigned level); /** * Toggle the audio. * * @return true if the audio is enabled as a result of this call. */ bool toggleAudio();private: /** * Check if the decoder is empty, i.e. the last frame has been * completely decoded, and no new frame has started.' */ bool isEmpty() const; /** * Decode the data in the given block. * * @return if a frame has been made available. */ bool decode(const unsigned char*& data, const unsigned char* end); /** * Copy the data from the given address into the frame buffer, * until the given target offset is reached. */ void copy(const unsigned char*& data, const unsigned char* end, size_t targetOffset); /** * Set the format based on the flags and the given sample rate. */ void setFormat(int flags, int sampleRate); /** * Decode the frame buffered. */ bool decodeFrame(); /** * Encode the frame buffered for hardware decoding. */ bool prepareFrameForHardwareDecoding();};//------------------------------------------------------------------------------// Inline definitions//------------------------------------------------------------------------------inline unsigned AC3Decoder::getOutputLevel() const{ return outputLevel;}//------------------------------------------------------------------------------inline void AC3Decoder::setOutputLevel(unsigned level){ assert(level<=100); outputLevel = level;}//------------------------------------------------------------------------------} /* namespace output *///------------------------------------------------------------------------------#endif // DXR3PLAYER_OUTPUT_AC3DECODER_H// Local variables:// mode: c++// End:
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