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📄 spuhandler.h

📁 Linux下比较早的基于命令行的DVD播放器
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//// Copyright (c) 2004 by Istv醤 V醨adi//// This file is part of dxr3Player, a DVD player written specifically // for the DXR3 (aka Hollywood+) decoder card.// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA#ifndef DXR3PLAYER_OUTPUT_SDL_SPUHANDLER_H#define DXR3PLAYER_OUTPUT_SDL_SPUHANDLER_H//------------------------------------------------------------------------------#include "output/SPUHandler.h"#include <SDL/SDL.h>//------------------------------------------------------------------------------namespace output {class SystemTimer;}//------------------------------------------------------------------------------namespace output { namespace sdl {//------------------------------------------------------------------------------/** * Handler for SPU packets. */class SPUHandler : public output::SPUHandler{private:    /**     * The current palette.     */    palette_t palette;public:    /**     * Initialize the SPU handler.     */    SPUHandler(dvd::packet::PacketQueue& inputQueue,                output::SystemTimer& timer);        /**     * Copy the current subtitle (if any) into the given SDL overlay.     */    void embedInto(SDL_Overlay* overlay);private:    /**     * Set the current palette to the given value.     */    virtual void setPalette(const unsigned* palette);        /**     * Get the color for the given pixel.     */    unsigned getColor(displayEntity_t displayEntity,                      unsigned char pixel) const;    /**     * Copy the current subtitle (if any) into the given SDL overlay.     * with the given area and color values.     */    void embedInto(displayEntity_t displayEntity, SDL_Overlay* overlay);};//------------------------------------------------------------------------------} /* namespace output::sdl */ } /* namespace output *///------------------------------------------------------------------------------#endif // DXR3PLAYER_OUTPUT_SDL_SPUHANDLER_H// Local variables:// mode: c++// End:

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