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📄 thread.h

📁 Linux下比较早的基于命令行的DVD播放器
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//// Copyright (c) 2003 by Istv醤 V醨adi//// This file is part of dxr3Player, a DVD player written specifically // for the DXR3 (aka Hollywood+) decoder card.// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA#ifndef DXR3PLAYER_SCHED_THREAD_H#define DXR3PLAYER_SCHED_THREAD_H//------------------------------------------------------------------------------#include "sched/FDWaitCondition.h"#include <pthread.h>//------------------------------------------------------------------------------namespace sched {//------------------------------------------------------------------------------/** * A thread to be used for something that can take a long time but * there is no way to do it asynchronously or to break it up into * smaller parts. It communicates with the rest of the software using * a pipe which can be used to schedule on. */class Thread{private:    /**     * The function to run the thread.     */    static void* thread_function(void* arg);    /**     * The low-level thread handle.     */    pthread_t pthread;    /**     * The pipe descriptors for communicating towards the thread.     */    int pipe_tothread[2];        /**     * The pipe descriptors for communicating from the thread.     */    int pipe_fromthread[2];    /**     * The wait condition for the reader.     */    FDReadableWaitCondition fromThreadFDReadable;        /**     * Indicate if the thread should stop.     */    volatile bool quit;public:    /**     * Construct the thread.     */    Thread(const char* name);    /**     * Destroy the thread. If the thread has not quit yet, it will try     * to stop it.     */    virtual ~Thread();        /**     * Start the thread.     */    void start();    /**     * Trigger the thread asynchronously, i.e. returning immediately     * after sending the trigger. The result must be read later by     * finishTrigger().     */    void asyncTrigger();    /**     * Read the result of an asynchronous trigger. It waits     * uninterruptably until the result arrives.     */    void finishTrigger();    /**     * Trigger the thread. It will return when the thread has     * answered. It cannot be interrupted.     */    void trigger();    /**     * Stop running the thread.     */    void stop(); private:    /**     * Perform the main operation of the thread.     */    void run();    /**     * The function that does the real operation. It is called by     * run(), when the client triggers the thread.     */    virtual void perform() = 0;};//------------------------------------------------------------------------------} /* namespace sched *///------------------------------------------------------------------------------#endif // DXR3PLAYER_SCHED_THREAD_H// Local variables:// mode: c++// End:

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