📄 thread.h
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//// Copyright (c) 2003 by Istv醤 V醨adi//// This file is part of dxr3Player, a DVD player written specifically // for the DXR3 (aka Hollywood+) decoder card.// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA#ifndef DXR3PLAYER_SCHED_THREAD_H#define DXR3PLAYER_SCHED_THREAD_H//------------------------------------------------------------------------------#include "sched/FDWaitCondition.h"#include <pthread.h>//------------------------------------------------------------------------------namespace sched {//------------------------------------------------------------------------------/** * A thread to be used for something that can take a long time but * there is no way to do it asynchronously or to break it up into * smaller parts. It communicates with the rest of the software using * a pipe which can be used to schedule on. */class Thread{private: /** * The function to run the thread. */ static void* thread_function(void* arg); /** * The low-level thread handle. */ pthread_t pthread; /** * The pipe descriptors for communicating towards the thread. */ int pipe_tothread[2]; /** * The pipe descriptors for communicating from the thread. */ int pipe_fromthread[2]; /** * The wait condition for the reader. */ FDReadableWaitCondition fromThreadFDReadable; /** * Indicate if the thread should stop. */ volatile bool quit;public: /** * Construct the thread. */ Thread(const char* name); /** * Destroy the thread. If the thread has not quit yet, it will try * to stop it. */ virtual ~Thread(); /** * Start the thread. */ void start(); /** * Trigger the thread asynchronously, i.e. returning immediately * after sending the trigger. The result must be read later by * finishTrigger(). */ void asyncTrigger(); /** * Read the result of an asynchronous trigger. It waits * uninterruptably until the result arrives. */ void finishTrigger(); /** * Trigger the thread. It will return when the thread has * answered. It cannot be interrupted. */ void trigger(); /** * Stop running the thread. */ void stop(); private: /** * Perform the main operation of the thread. */ void run(); /** * The function that does the real operation. It is called by * run(), when the client triggers the thread. */ virtual void perform() = 0;};//------------------------------------------------------------------------------} /* namespace sched *///------------------------------------------------------------------------------#endif // DXR3PLAYER_SCHED_THREAD_H// Local variables:// mode: c++// End:
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