📄 defaultallocator.h
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//// Copyright (c) 2003 by Istv醤 V醨adi//// This file is part of dxr3Player, a DVD player written specifically // for the DXR3 (aka Hollywood+) decoder card.// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA#ifndef DXR3PLAYER_UTIL_DEFAULTALLOCATOR_H#define DXR3PLAYER_UTIL_DEFAULTALLOCATOR_H//------------------------------------------------------------------------------#include <cstdlib>//------------------------------------------------------------------------------/** * Default allocator to use instead of the built-in one, to avoid * linking huge amounts of library code. */template <typename T>class DefaultAllocatorTemplate{public: // Needed members typedef T* pointer; typedef const T* const_pointer; typedef T& reference; typedef const T& const_reference; /** * The rebind structure. */ template<typename T1> struct rebind { typedef DefaultAllocatorTemplate<T1> other; }; /** * The default constructor. */ DefaultAllocatorTemplate(); /** * Create a pool allocator from one of another type. */ template<typename T1> DefaultAllocatorTemplate(const DefaultAllocatorTemplate<T1>&); /** * Allocate space for the given number of objects. */ T* allocate(size_t n); /** * Deallocate space for the given number of objects. */ void deallocate(T* ptr, size_t n);};//------------------------------------------------------------------------------//------------------------------------------------------------------------------/** * Default allocator to be used when the type of the actual allocator * does not really matter, because it is rebound anyway (as in STL * containers.) */typedef DefaultAllocatorTemplate<char> DefaultAllocator;//------------------------------------------------------------------------------// Template definitions//------------------------------------------------------------------------------template <typename T>inline DefaultAllocatorTemplate<T>::DefaultAllocatorTemplate(){}//------------------------------------------------------------------------------template <typename T>template <typename T1>inline DefaultAllocatorTemplate<T>::DefaultAllocatorTemplate(const DefaultAllocatorTemplate<T1>&){}//------------------------------------------------------------------------------template <typename T>inline T* DefaultAllocatorTemplate<T>::allocate(size_t n){ return reinterpret_cast<T*>(::operator new(sizeof(T)*n));}//------------------------------------------------------------------------------template <typename T>inline void DefaultAllocatorTemplate<T>::deallocate(T* ptr, size_t /*n*/){ ::operator delete(reinterpret_cast<void*>(ptr));}//------------------------------------------------------------------------------//------------------------------------------------------------------------------#endif // DXR3PLAYER_UTIL_DEFAULTALLOCATOR_H// Local variables:// mode: c++// End:
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