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📄 defaultallocator.h

📁 Linux下比较早的基于命令行的DVD播放器
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//// Copyright (c) 2003 by Istv醤 V醨adi//// This file is part of dxr3Player, a DVD player written specifically // for the DXR3 (aka Hollywood+) decoder card.// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA#ifndef DXR3PLAYER_UTIL_DEFAULTALLOCATOR_H#define DXR3PLAYER_UTIL_DEFAULTALLOCATOR_H//------------------------------------------------------------------------------#include <cstdlib>//------------------------------------------------------------------------------/** * Default allocator to use instead of the built-in one, to avoid * linking huge amounts of library code. */template <typename T>class DefaultAllocatorTemplate{public:    // Needed members    typedef T* pointer;    typedef const T* const_pointer;    typedef T& reference;    typedef const T& const_reference;    /**     * The rebind structure.     */    template<typename T1>    struct rebind    {         typedef DefaultAllocatorTemplate<T1> other;     };    /**     * The default constructor.     */    DefaultAllocatorTemplate();    /**     * Create a pool allocator from one of another type.     */    template<typename T1>    DefaultAllocatorTemplate(const DefaultAllocatorTemplate<T1>&);    /**     * Allocate space for the given number of objects.     */    T* allocate(size_t n);        /**     * Deallocate space for the given number of objects.     */    void deallocate(T* ptr, size_t n);};//------------------------------------------------------------------------------//------------------------------------------------------------------------------/** * Default allocator to be used when the type of the actual allocator * does not really matter, because it is rebound anyway (as in STL * containers.) */typedef DefaultAllocatorTemplate<char> DefaultAllocator;//------------------------------------------------------------------------------// Template definitions//------------------------------------------------------------------------------template <typename T>inline DefaultAllocatorTemplate<T>::DefaultAllocatorTemplate(){}//------------------------------------------------------------------------------template <typename T>template <typename T1>inline DefaultAllocatorTemplate<T>::DefaultAllocatorTemplate(const DefaultAllocatorTemplate<T1>&){}//------------------------------------------------------------------------------template <typename T>inline T* DefaultAllocatorTemplate<T>::allocate(size_t n){    return reinterpret_cast<T*>(::operator new(sizeof(T)*n));}//------------------------------------------------------------------------------template <typename T>inline void DefaultAllocatorTemplate<T>::deallocate(T* ptr, size_t /*n*/){    ::operator delete(reinterpret_cast<void*>(ptr));}//------------------------------------------------------------------------------//------------------------------------------------------------------------------#endif // DXR3PLAYER_UTIL_DEFAULTALLOCATOR_H// Local variables:// mode: c++// End:

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