📄 physicalwindow.h
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//// Copyright (c) 2005 by Istv醤 V醨adi//// This file is part of dxr3Player, a DVD player written specifically // for the DXR3 (aka Hollywood+) decoder card, but now handles other// hardware as well. These files contain a (mostly) user-space driver // for the Unichrome board found on Via's EPIA motherboards.//// The information for implementing this driver has been gathered// from the following sources://// - The DirectFB Unichrome driver// Copyright (c) 2003 Andreas Robinson, All rights reserved.//// - Andreas Robinson's MPEG-2 decoder for the Unichrome board.// Copyright (c) 2003 Andreas Robinson, All rights reserved.//// - Via's Unichrome Framebuffer driver// Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved.// Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved.// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA#ifndef UNICHROME_PHYSICALWINDOW_H#define UNICHROME_PHYSICALWINDOW_H//------------------------------------------------------------------------------#include "Window.h"//------------------------------------------------------------------------------namespace unichrome {//------------------------------------------------------------------------------class Unichrome;class MemoryBlock;//------------------------------------------------------------------------------/** * A "physical" window in the Unichrome board's memory. It is directly * associated with the memory. It may have LogicalWindow children. */class PhysicalWindow : public Window{private: /** * Get the real pitch based on the given data. */ static size_t computePitch(size_t width, size_t pitch); /** * Get the real height based on the given data. */ static size_t computeHeight(const MemoryBlock& memoryBlock, size_t width, size_t height, size_t pitch); /** * The Unichrome board. */ Unichrome& unichrome; /** * The offset of the window within the card's memory. */ size_t offset; /** * The pitch of the window within the card's memory. */ size_t pitch;public: /** * Construct a window for the given Unichrome board at the given * offset. */ PhysicalWindow(Unichrome& unichrome, size_t offset, size_t width, size_t height, size_t pitch = 0, size_t x = 0, size_t y = 0); /** * Construct a window for the given memory block. */ PhysicalWindow(const MemoryBlock& memoryBlock, size_t width, size_t height = 0, size_t pitch = 0, size_t x = 0, size_t y = 0); /** * Set the foreground colour. */ virtual void setForeground(uint32_t color); /** * Set the background colour. */ virtual void setBackground(uint32_t color); /** * Disable colour keying. */ virtual void disableKeying(); /** * Enable source colour keying. * * @param invert invert the key, i.e. copy only those pixels that * are equal to the source key, but only their alpha * values. */ virtual void enableSourceKeying(bool invert = false); /** * Set the source colour key. */ virtual void setSourceKey(uint32_t color); /** * Setup a monochrome pattern. */ virtual void setMonoPattern(const uint32_t pattern[2], size_t xOffset, size_t yOffset); /** * Draw a line. */ virtual void drawLine(size_t x1, size_t y1, size_t x2, size_t y2); /** * Fill rectangle. */ virtual void fillRectangle(size_t x, size_t y, size_t width, size_t height); /** * Blit from the given starting position and size to the given * destination position. */ virtual void blit(size_t x, size_t y, size_t width, size_t height, size_t dx, size_t dy, blitType_t blitType = BLIT_COPY); /** * Draw an arc to the window at the given position. */ virtual void drawArc(size_t x, size_t y, size_t width, size_t height, ssize_t x0, ssize_t y0, size_t r1, size_t r2, uint32_t arcColor, uint32_t innerColor = Painter::transparentColor, uint32_t outerColor = Painter::transparentColor); /** * Set the area belonging to this window as the source. Both the * source base address and the pitch are set. */ virtual void setSource(); /** * Set the area belonging to this window as the destination. */ virtual void setDestination();};//------------------------------------------------------------------------------} /* namespace unichrome *///------------------------------------------------------------------------------#endif // UNICHROME_PHYSICALWINDOW_H// Local variables:// mode: c++// End:
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