📄 window.h
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//// Copyright (c) 2005 by Istv醤 V醨adi//// This file is part of dxr3Player, a DVD player written specifically // for the DXR3 (aka Hollywood+) decoder card, but now handles other// hardware as well. These files contain a (mostly) user-space driver // for the Unichrome board found on Via's EPIA motherboards.//// The information for implementing this driver has been gathered// from the following sources://// - The DirectFB Unichrome driver// Copyright (c) 2003 Andreas Robinson, All rights reserved.//// - Andreas Robinson's MPEG-2 decoder for the Unichrome board.// Copyright (c) 2003 Andreas Robinson, All rights reserved.//// - Via's Unichrome Framebuffer driver// Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved.// Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved.// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA#ifndef UNICHROME_WINDOW_H#define UNICHROME_WINDOW_H//------------------------------------------------------------------------------#include "util/Area.h"#include "util/Painter.h"#include <cstdlib>#include <inttypes.h>//------------------------------------------------------------------------------namespace unichrome {//------------------------------------------------------------------------------/** * A window is a rectangular area in a Unichrome board's video memory. * * This class is a base class for different kind of windows. It * contains those operations that must be supported by all windows. */class Window{public: /** * Blitting types. */ typedef enum blitType_t { /// Colour copy BLIT_COPY, /// Monochrome copy BLIT_MONO_COPY, /// Transparent monochrome copy BLIT_MONO_TRANSPARENT_COPY, /// 8x8 monochrome pattern BLIT_MONO_PATTERN, /// 8x8 monochrome transparent pattern BLIT_MONO_TRANSPARENT_PATTERN };protected: /** * The area this window represents. */ Area area;public: /** * Construct the window with the given area. */ Window(size_t x, size_t y, size_t width, size_t height); /** * Virtual destructor. */ virtual ~Window() {} /** * Get the width of the window. */ size_t getWidth() const; /** * Get the height of the window. */ size_t getHeight() const; /** * Set the area of the window. */ void setArea(size_t x, size_t y, size_t width, size_t height); /** * Set the foreground colour. */ virtual void setForeground(uint32_t color) = 0; /** * Set the background colour. */ virtual void setBackground(uint32_t color) = 0; /** * Disable colour keying. */ virtual void disableKeying() = 0; /** * Enable source colour keying. * * @param invert invert the key, i.e. copy only those pixels that * are equal to the source key, but only their alpha * values. */ virtual void enableSourceKeying(bool invert = false) = 0; /** * Set the source colour key. */ virtual void setSourceKey(uint32_t color) = 0; /** * Setup a monochrome pattern. */ virtual void setMonoPattern(const uint32_t pattern[2], size_t xOffset, size_t yOffset) = 0; /** * Draw a line. */ virtual void drawLine(size_t x1, size_t y1, size_t x2, size_t y2) = 0; /** * Fill rectangle. */ virtual void fillRectangle(size_t x, size_t y, size_t width, size_t height) = 0; /** * Blit from the given starting position and size to the given * destination position. */ virtual void blit(size_t x, size_t y, size_t width, size_t height, size_t dx, size_t dy, blitType_t blitType = BLIT_COPY) = 0; /** * Draw an arc into the window with the given parameters */ virtual void drawArc(size_t x, size_t y, size_t width, size_t height, ssize_t x0, ssize_t y0, size_t r1, size_t r2, uint32_t arcColor, uint32_t innerColor = Painter::transparentColor, uint32_t outerColor = Painter::transparentColor) = 0; /** * Set this window as the source of an operation. */ virtual void setSource() = 0; /** * Set this window as the destination of an operation. */ virtual void setDestination() = 0; /** * Blit the window into the given other window at the given * position. */ virtual void blitInto(Window& window, size_t x, size_t y); /** * Fill the whole window with the given colour. */ void fill(uint32_t color); /** * Fill an area equal to this window's are in the given other * window at the position. * position. */ void fillIn(Window& window, size_t x, size_t y, uint32_t color);};//------------------------------------------------------------------------------// Inline definitions//------------------------------------------------------------------------------inline Window::Window(size_t x, size_t y, size_t width, size_t height) : area(x, x + width - 1, y, y + height - 1){}//------------------------------------------------------------------------------inline size_t Window::getWidth() const{ return area.getWidth();}//------------------------------------------------------------------------------inline size_t Window::getHeight() const{ return area.getHeight();}//------------------------------------------------------------------------------inline void Window::setArea(size_t x, size_t y, size_t width, size_t height){ area.set(x, x + width - 1, y, y + height - 1);}//------------------------------------------------------------------------------inline void Window::blitInto(Window& window, size_t x, size_t y){ disableKeying(); setSource(); window.setDestination(); window.blit(0, 0, getWidth(), getHeight(), x, y);}//------------------------------------------------------------------------------inline void Window::fill(uint32_t color){ setForeground(color); fillRectangle(0, 0, getWidth(), getHeight());}//------------------------------------------------------------------------------inline void Window::fillIn(Window& window, size_t x, size_t y, uint32_t color){ window.setForeground(color); window.fillRectangle(x, y, getWidth(), getHeight());}//------------------------------------------------------------------------------} /* namespace unichrome *///------------------------------------------------------------------------------#endif // UNICHROME_WINDOW_H// Local variables:// mode: c++// End:
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