sdlinputhandler.h

来自「Linux下比较早的基于命令行的DVD播放器」· C头文件 代码 · 共 96 行

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//// Copyright (c) 2004 by Istv醤 V醨adi//// This file is part of dxr3Player, a DVD player written specifically // for the DXR3 (aka Hollywood+) decoder card.// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA#ifndef INPUT_SDLINPUTHANDLER_H#define INPUT_SDLINPUTHANDLER_H//------------------------------------------------------------------------------#include "InputHandler.h"#include "sched/Schedulable.h"#include <SDL/SDL.h>//------------------------------------------------------------------------------namespace input {//------------------------------------------------------------------------------class InputListener;//------------------------------------------------------------------------------/** * Input handler for SDL events. */class SDLInputHandler : public InputHandler{private:    /**     * The only instance of this input handler.     */    static SDLInputHandler* instance;public:    /**     * Get the only instance of this input handler.     */    static SDLInputHandler& get();private:    /**     * The input listener.     */    InputListener& inputListener;public:    /**     * Construct the input handler with the given listener.     */    SDLInputHandler(InputListener& inputListener);    /**     * Destroy the input handler.     */    ~SDLInputHandler();    /**     * Process the SDL events currently enqueued.     */    void processEvents();    /**     * Process the given SDL event.     */    void processEvent(SDL_Event& event);};//------------------------------------------------------------------------------} /* namespace input *///------------------------------------------------------------------------------#endif // INPUT_SDLINPUTHANDLER_H// Local variables:// mode: c++// End:

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