📄 joystickinputhandler.h
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//// Copyright (c) 2004 by Istv醤 V醨adi//// This file is part of dxr3Player, a DVD player written specifically // for the DXR3 (aka Hollywood+) decoder card.// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA#ifndef INPUT_JOYSTICKINPUTHANDLER_H#define INPUT_JOYSTICKINPUTHANDLER_H//------------------------------------------------------------------------------#include "CommandInputHandler.h"#include "sched/Schedulable.h"#include "sched/FDWaitCondition.h"//------------------------------------------------------------------------------namespace input {//------------------------------------------------------------------------------/** * Input handler for joysticks. */class JoystickInputHandler : public sched::Schedulable, public CommandInputHandler{private: /** * Indicate if the axes has been deflected. */ typedef enum axisPosition_t { /// Center position (i.e. not deflected too much) CENTERED, /// Deflected left (or down, or whatever) LEFT, /// Deflected right (or up, or whatever) RIGHT }; /** * Get the axis position for the given value. */ static axisPosition_t getPosition(int value); /** * Condition for input being available from the joystick. */ sched::FDReadableWaitCondition inputReadable; /** * The last positions of the axes. */ axisPosition_t* axisPositions;public: /** * Construct the joystick input handler. */ JoystickInputHandler(InputListener& listener); /** * Destroy the joystick input handler. */ ~JoystickInputHandler(); /** * @see sched::Schedulable::run */ virtual void run();};//------------------------------------------------------------------------------} /* namespace input *///------------------------------------------------------------------------------#endif // INPUT_JOYSTICKINPUTHANDLER_H// Local variables:// mode: c++// End:
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