📄 assemblingbuffer.h
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//// Copyright (c) 2003 by Istv醤 V醨adi//// This file is part of dxr3Player, a DVD player written specifically // for the DXR3 (aka Hollywood+) decoder card.// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.//// This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.//// You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA#ifndef DXR3PLAYER_ASSEMBLINGBUFFER_H#define DXR3PLAYER_ASSEMBLINGBUFFER_H//------------------------------------------------------------------------------#include <cstdlib>//------------------------------------------------------------------------------/** * Buffer for data that is in several packets. The first 2 bytes * denote the total length of the data. */class AssemblingBuffer{protected: /** * Get the length from the first two bytes of the given buffer. */ static size_t getLength(const unsigned char* buffer);protected: /** * The data buffer. */ unsigned char* data; /** * The number of bytes added so far. */ size_t addedBytes;public: /** * Construct the object. */ AssemblingBuffer(); /** * Destroy the object. */ ~AssemblingBuffer(); /** * Add a certain amount of data from the given buffer. * * @return the number of bytes added. */ size_t add(const unsigned char* source, size_t length); /** * Get the data. */ const unsigned char* getData() const; /** * Get the length of the data. */ size_t getLength() const; /** * Check if we have no data at all. */ bool isEmpty() const; /** * Determine if we have all the data. */ bool isFull() const; /** * Reset the assembling buffer, i.e. delete the current data, and make * it capable of receiving a new packetized data set. */ void reset();};//------------------------------------------------------------------------------// Inline definitions//------------------------------------------------------------------------------inline AssemblingBuffer::AssemblingBuffer() : data(0), addedBytes(0){}//------------------------------------------------------------------------------inline AssemblingBuffer::~AssemblingBuffer(){ delete[] data;}//------------------------------------------------------------------------------inline const unsigned char* AssemblingBuffer::getData() const{ return data;}//------------------------------------------------------------------------------inline size_t AssemblingBuffer::getLength() const{ return (data==0) ? 0 : getLength(data);}//------------------------------------------------------------------------------inline bool AssemblingBuffer::isEmpty() const{ return data==0;}//------------------------------------------------------------------------------inline bool AssemblingBuffer::isFull() const{ return !isEmpty() && addedBytes==getLength();}//------------------------------------------------------------------------------#endif // DXR3PLAYER_ASSEMBLINGBUFFER_H// Local variables:// mode: c++// End:
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