📄 countdlg.cpp
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// CountDlg.cpp : implementation file
//
#include "stdafx.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
int CCountDlg::m_Bai;
int CCountDlg::m_Ping;
int CCountDlg::m_Yin;
int CCountDlg::m_Text;
/////////////////////////////////////////////////////////////////////////////
// CCountDlg dialog
CCountDlg::CCountDlg(CWnd* pParent /*=NULL*/)
: CDialog(CCountDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CCountDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void CCountDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CCountDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CCountDlg, CDialog)
//{{AFX_MSG_MAP(CCountDlg)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CCountDlg message handlers
BOOL CCountDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// TODO: Add extra initialization here
SetDlgItemInt( ID_COUNT_BAI,m_Bai );
SetDlgItemInt( ID_COUNT_PING,m_Ping );
SetDlgItemInt( ID_COUNT_YIN,m_Yin );
switch( m_Text )
{
case WZQ_I:
SetDlgItemText(ID_COUNT_TITLE,"你输了!请选重新开始。");
break;
case WZQ_YOU:
SetDlgItemText(ID_COUNT_TITLE,"你赢了!请选重新开始。");
break;
case WZQ_PING:
SetDlgItemText(ID_COUNT_TITLE,"平棋!请选重新开始。");
break;
}
return TRUE;
}
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