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# ADD CPP /Yc"stdafx.h"

BuildCmds= \
	$(CPP) /nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
 /D "_AFXDLL" /D "_MBCS" /FR"$(INTDIR)/" /Fp"$(INTDIR)/five.pch" /Yc"stdafx.h"\
 /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \
	

".\Debug\StdAfx.obj" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
   $(BuildCmds)

".\Debug\StdAfx.sbr" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
   $(BuildCmds)

".\Debug\five.pch" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
   $(BuildCmds)

!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\MainFrm.cpp
DEP_CPP_MAINF=\
	".\ExitDlg.h"\
	".\five.h"\
	".\game.h"\
	".\MainFrm.h"\
	".\SetDlg.h"\
	".\StdAfx.h"\
	

!IF  "$(CFG)" == "five - Win32 Release"


".\Release\MainFrm.obj" : $(SOURCE) $(DEP_CPP_MAINF) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "five - Win32 Debug"


".\Debug\MainFrm.obj" : $(SOURCE) $(DEP_CPP_MAINF) "$(INTDIR)"

".\Debug\MainFrm.sbr" : $(SOURCE) $(DEP_CPP_MAINF) "$(INTDIR)"


!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\fiveDoc.cpp
DEP_CPP_FIVED=\
	".\five.h"\
	".\fiveDoc.h"\
	".\StdAfx.h"\
	

!IF  "$(CFG)" == "five - Win32 Release"


".\Release\fiveDoc.obj" : $(SOURCE) $(DEP_CPP_FIVED) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "five - Win32 Debug"


".\Debug\fiveDoc.obj" : $(SOURCE) $(DEP_CPP_FIVED) "$(INTDIR)"

".\Debug\fiveDoc.sbr" : $(SOURCE) $(DEP_CPP_FIVED) "$(INTDIR)"


!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\fiveView.cpp
DEP_CPP_FIVEV=\
	".\five.h"\
	".\fiveDoc.h"\
	".\fiveView.h"\
	".\StdAfx.h"\
	

!IF  "$(CFG)" == "five - Win32 Release"


".\Release\fiveView.obj" : $(SOURCE) $(DEP_CPP_FIVEV) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "five - Win32 Debug"


".\Debug\fiveView.obj" : $(SOURCE) $(DEP_CPP_FIVEV) "$(INTDIR)"

".\Debug\fiveView.sbr" : $(SOURCE) $(DEP_CPP_FIVEV) "$(INTDIR)"


!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\five.rc
DEP_RSC_FIVE_R=\
	".\res\bitmap1.bmp"\
	".\res\bitmap10.bmp"\
	".\res\bitmap1_.bmp"\
	".\res\bitmap2.bmp"\
	".\res\bitmap3.bmp"\
	".\res\bitmap4.bmp"\
	".\res\bitmap5.bmp"\
	".\res\bitmap9.bmp"\
	".\res\bmp00001.bmp"\
	".\res\bmp00002.bmp"\
	".\res\bmp00004.bmp"\
	".\res\five.rc2"\
	".\res\idr_main.ico"\
	".\res\toolbar1.bmp"\
	

!IF  "$(CFG)" == "five - Win32 Release"


".\Release\five.res" : $(SOURCE) $(DEP_RSC_FIVE_R) "$(INTDIR)"
   $(RSC) $(RSC_PROJ) $(SOURCE)


!ELSEIF  "$(CFG)" == "five - Win32 Debug"


".\Debug\five.res" : $(SOURCE) $(DEP_RSC_FIVE_R) "$(INTDIR)"
   $(RSC) $(RSC_PROJ) $(SOURCE)


!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\SetDlg.cpp
DEP_CPP_SETDL=\
	".\five.h"\
	".\SetDlg.h"\
	".\StdAfx.h"\
	

!IF  "$(CFG)" == "five - Win32 Release"


".\Release\SetDlg.obj" : $(SOURCE) $(DEP_CPP_SETDL) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "five - Win32 Debug"


".\Debug\SetDlg.obj" : $(SOURCE) $(DEP_CPP_SETDL) "$(INTDIR)"

".\Debug\SetDlg.sbr" : $(SOURCE) $(DEP_CPP_SETDL) "$(INTDIR)"


!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\WelcomDlg.cpp
DEP_CPP_WELCO=\
	".\five.h"\
	".\StdAfx.h"\
	".\WelcomDlg.h"\
	

!IF  "$(CFG)" == "five - Win32 Release"


".\Release\WelcomDlg.obj" : $(SOURCE) $(DEP_CPP_WELCO) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "five - Win32 Debug"


".\Debug\WelcomDlg.obj" : $(SOURCE) $(DEP_CPP_WELCO) "$(INTDIR)"

".\Debug\WelcomDlg.sbr" : $(SOURCE) $(DEP_CPP_WELCO) "$(INTDIR)"


!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\ErrorDlg.cpp
DEP_CPP_ERROR=\
	".\ErrorDlg.h"\
	".\five.h"\
	".\StdAfx.h"\
	

!IF  "$(CFG)" == "five - Win32 Release"


".\Release\ErrorDlg.obj" : $(SOURCE) $(DEP_CPP_ERROR) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "five - Win32 Debug"


".\Debug\ErrorDlg.obj" : $(SOURCE) $(DEP_CPP_ERROR) "$(INTDIR)"

".\Debug\ErrorDlg.sbr" : $(SOURCE) $(DEP_CPP_ERROR) "$(INTDIR)"


!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\ExitDlg.cpp
DEP_CPP_EXITD=\
	".\ExitDlg.h"\
	".\five.h"\
	".\StdAfx.h"\
	

!IF  "$(CFG)" == "five - Win32 Release"


".\Release\ExitDlg.obj" : $(SOURCE) $(DEP_CPP_EXITD) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "five - Win32 Debug"


".\Debug\ExitDlg.obj" : $(SOURCE) $(DEP_CPP_EXITD) "$(INTDIR)"

".\Debug\ExitDlg.sbr" : $(SOURCE) $(DEP_CPP_EXITD) "$(INTDIR)"


!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\HelpDlg.cpp
DEP_CPP_HELPD=\
	".\five.h"\
	".\HelpDlg.h"\
	".\StdAfx.h"\
	

!IF  "$(CFG)" == "five - Win32 Release"


".\Release\HelpDlg.obj" : $(SOURCE) $(DEP_CPP_HELPD) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "five - Win32 Debug"


".\Debug\HelpDlg.obj" : $(SOURCE) $(DEP_CPP_HELPD) "$(INTDIR)"

".\Debug\HelpDlg.sbr" : $(SOURCE) $(DEP_CPP_HELPD) "$(INTDIR)"


!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\CountDlg.cpp
DEP_CPP_COUNT=\
	".\CountDlg.h"\
	".\five.h"\
	".\StdAfx.h"\
	

!IF  "$(CFG)" == "five - Win32 Release"


".\Release\CountDlg.obj" : $(SOURCE) $(DEP_CPP_COUNT) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "five - Win32 Debug"


".\Debug\CountDlg.obj" : $(SOURCE) $(DEP_CPP_COUNT) "$(INTDIR)"

".\Debug\CountDlg.sbr" : $(SOURCE) $(DEP_CPP_COUNT) "$(INTDIR)"


!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\Game.cpp
DEP_CPP_GAME_=\
	".\game.h"\
	

!IF  "$(CFG)" == "five - Win32 Release"


".\Release\Game.obj" : $(SOURCE) $(DEP_CPP_GAME_) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "five - Win32 Debug"


".\Debug\Game.obj" : $(SOURCE) $(DEP_CPP_GAME_) "$(INTDIR)"

".\Debug\Game.sbr" : $(SOURCE) $(DEP_CPP_GAME_) "$(INTDIR)"


!ENDIF 

# End Source File
# End Target
# End Project
################################################################################

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