📄 progressctrlst.h
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//
// Class: CProgressCtrlST
//
// Compiler: Visual C++
// Tested on: Visual C++ 6.0
//
// Version: See GetVersionC() or GetVersionI()
//
// Created: 01/January/1999
// Updated: 27/August/2002
//
// Author: Davide Calabro' davide_calabro@yahoo.com
// http://www.softechsoftware.it
//
// Disclaimer
// ----------
// THIS SOFTWARE AND THE ACCOMPANYING FILES ARE DISTRIBUTED "AS IS" AND WITHOUT
// ANY WARRANTIES WHETHER EXPRESSED OR IMPLIED. NO REPONSIBILITIES FOR POSSIBLE
// DAMAGES OR EVEN FUNCTIONALITY CAN BE TAKEN. THE USER MUST ASSUME THE ENTIRE
// RISK OF USING THIS SOFTWARE.
//
// Terms of use
// ------------
// THIS SOFTWARE IS FREE FOR PERSONAL USE OR FREEWARE APPLICATIONS.
// IF YOU USE THIS SOFTWARE IN COMMERCIAL OR SHAREWARE APPLICATIONS YOU
// ARE GENTLY ASKED TO DONATE 5$ (FIVE U.S. DOLLARS) TO THE AUTHOR:
//
// Davide Calabro'
// P.O. Box 65
// 21019 Somma Lombardo (VA)
// Italy
//
#ifndef _PROGRESSCTRLST_H
#define _PROGRESSCTRLST_H
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// Return values
#ifndef PROGRESSCTRLST_OK
#define PROGRESSCTRLST_OK 0
#endif
#ifndef PROGRESSCTRLST_INVALIDRESOURCE
#define PROGRESSCTRLST_INVALIDRESOURCE 1
#endif
class CProgressCtrlST : public CProgressCtrl
{
public:
CProgressCtrlST();
virtual ~CProgressCtrlST();
DWORD SetBitmap(int nBitmap, BOOL bRepaint = TRUE);
DWORD SetBitmap(HBITMAP hBitmap, BOOL bRepaint = TRUE);
void SetRange(int nLower, int nUpper);
int SetStep(int nStep);
int SetPos(int nPos);
int StepIt();
static short GetVersionI() {return 11;}
static LPCTSTR GetVersionC() {return (LPCTSTR)_T("1.1");}
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CProgressCtrlST)
//}}AFX_VIRTUAL
protected:
virtual void OnDrawText(CDC* pDC, int nPercentage, CRect rcCtrl, CRect rcProgress, BOOL bVertical);
//{{AFX_MSG(CProgressCtrlST)
afx_msg void OnPaint();
//}}AFX_MSG
int m_nLower;
int m_nUpper;
int m_nRange;
int m_nStep;
int m_nPos;
HBITMAP m_hBitmap; // Handle to bitmap
DWORD m_dwWidth; // Width of bitmap
DWORD m_dwHeight; // Height of bitmap
private:
void FreeResources(BOOL bCheckForNULL = TRUE);
void CalcRange();
void TileBitmap(HDC hdcDest, HDC hdcSrc, CRect rect);
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif
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