📄 septon
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X { NORTH_AFRICA, EGYPT, WESTERN_EUROPE, NORTHERN_EUROPE, UKRAINE, MIDDLE_EAST },X { SCANDINAVIA, NORTHERN_EUROPE, SOUTHERN_EUROPE, MIDDLE_EAST, AFGHANISTAN, URAL },X // AsiaX { UKRAINE, AFGHANISTAN, SIBERIA, CHINA },X { URAL, CHINA, MONGOLIA, IRKUTSK, YAKUTSK },X { SIBERIA, IRKUTSK, KAMCHATKA },X { ALASKA, YAKUTSK, IRKUTSK, MONGOLIA, JAPAN },X { UKRAINE, MIDDLE_EAST, URAL, CHINA, INDIA },X { SIBERIA, YAKUTSK, KAMCHATKA, MONGOLIA },X { INDIA, AFGHANISTAN, URAL, SIBERIA, MONGOLIA, SIAM },X { CHINA, SIBERIA, IRKUTSK, KAMCHATKA, JAPAN },X { KAMCHATKA, MONGOLIA },X { EGYPT, EAST_AFRICA, SOUTHERN_EUROPE, UKRAINE, AFGHANISTAN, INDIA },X { MIDDLE_EAST, AFGHANISTAN, CHINA, SIAM },X { INDIA, CHINA, INDONESIA },X // AustraliaX { SIAM, NEW_GUINEA, WESTERN_AUSTRALIA },X { INDONESIA, WESTERN_AUSTRALIA, EASTERN_AUSTRALIA },X { INDONESIA, NEW_GUINEA, EASTERN_AUSTRALIA },X { NEW_GUINEA, WESTERN_AUSTRALIA }X };XX // (unclosed) Polygon points, in x1, y1, x2, y2, etc. order.X private static int points[][] = {X // North AmericaX { 24,61, 60,67, 60,96, 84,114, 81,118, 60,102, 40,97, 30,107, 6,100, 5,72 },X { 60,67, 144,72, 161,59, 187,75, 160,104, 71,104, 60,96 },X { 254,8, 312,5, 336,13, 315,65, 277,82, 269,100, 247,75, 241,43, 216,40, 208,28 },X { 71,104, 138,104, 138,133, 97,133, 81,118, 84,114 },X { 138,104, 160,104, 186,117, 189,125, 189,146, 161,133, 137,133 },X { 189,125, 195,123, 199,114, 197,93, 205,92, 218,106, 225,100, 244,123, 233,140, 216,138, 189,146 },X { 97,133, 150,133, 143,183, 112,176, 95,158 },X { 150,133, 161,133, 189,146, 216,138, 233,140, 225,147, 216,147, 201,167, 188,179, 192,191, 189,193, 183,182, 163,181, 154,191, 142,183 },X { 112,176, 142,183, 154,191, 157,207, 166,208, 169,203, 177,200, 174,213, 193,228, 190,232, 138,206 },X // South AmericaX { 210,223, 229,225, 254,240, 220,240, 213,252, 195,244, 198,231 },X { 195,244, 213,252, 207,264, 235,279, 243,308, 200,281, 189,260 },X { 220,240, 254,240, 259,249, 289,260, 289,269, 280,277, 275,300, 259,305, 252,321, 243,308, 235,279, 207,264 },X { 213,289, 243,308, 252,321, 231,338, 216,370, 220,382, 211,382, 204,369 },X // AfricaX { 385,164, 407,180, 413,207, 413,239, 383,239, 372,234, 345,237, 327,218, 327,201, 353,169 },X { 411,175, 431,180, 447,209, 413,207, 407,180 },X { 383,239, 430,239, 428,271, 394,271 },X { 413,207, 447,209, 457,227, 474,222, 471,240, 453,252, 452,271, 428,271, 430,239, 413,239 },X { 394,271, 452,271, 442,299, 427,322, 407,326, 390,288 },X { 471,276, 474,281, 468,301, 464,304, 459,297, 460,284 },X // EuropeX { 313,79, 332,78, 336,83, 324,89, 316,86 },X { 356,103, 368,123, 364,127, 355,129, 357,119, 350,106 },X { 423,60, 431,65, 433,91, 425,97, 412,98, 411,90, 419,82, 413,79, 402,98, 401,111, 392,111, 387,101, 379,105,377,93, 408,64 },X { 372,127, 382,147, 378,150, 373,148, 367,159, 359,165, 345,163, 345,147, 361,147, 362,139, 356,135 },X { 387,117, 415,117, 413,134, 395,134, 378,139, 372,127 },X { 395,134, 413,134, 410,156, 394,141, 392,145, 403,155, 399,160, 399,157, 385,144, 382,147, 378,139 },X { 431,65, 456,76, 475,72, 475,160, 461,158, 441,152, 424,155, 410,156, 415,117, 425,97, 433,91 },X // AsiaX { 475,72, 506,68, 555,131, 538,145, 475,125 },X { 506,68, 517,51, 539,50, 590,32, 610,39, 611,48, 582,123, 575,129, 555,132 },X { 611,48, 642,48, 651,60, 671,53, 688,58, 655,98, 598,79 },X { 688,58, 694,60, 712,59, 716,94, 676,100, 660,116, 671,124, 667,138, 657,147, 638,120 },X { 475,125, 538,145, 526,156, 529,169, 521,182, 484,160, 475,160 },X { 598,79, 655,98, 638,120, 618,129, 597,131, 582,123 },X { 575,129, 581,149, 592,152, 612,144, 629,154, 622,163, 628,176, 624,188, 615,198, 600,198, 586,197, 575,183, 556,189, 542,181, 536,175, 535,170, 529,169, 526,156, 555,131 },X { 582,123, 597,131, 618,129, 638,120, 657,147, 629,154, 612,144, 592,152, 581,149, 575,129 },X { 672,142, 683,146, 675,151, 668,170, 658,172, 648,180, 647,174, 659,166, 670,153 },X { 424,155, 441,152, 461,158, 475,160, 484,160, 521,182, 512,195, 485,188, 485,193, 495,200, 486,210, 461,220, 436,178, 443,164, 423,165, 424,155 },X { 529,169, 535,170, 536,175, 542,181, 556,189, 557,200, 538,215, 538,226, 533,230, 522,200, 518,202, 512,195, 521,182 },X { 575,183, 586,197, 600,198, 593,205, 603,219, 595,230, 582,219, 580,226, 576,227, 576,210, 570,213, 563,198, 557,200, 556,189 },X // AustraliaX { 579,232, 599,256, 623,263, 642,265, 642,271, 616,270, 594,262, 571,236 },X { 649,251, 665,251, 695,257, 699,268, 697,275, 654,262 },X { 658,274, 663,284, 663,330, 647,318, 614,326, 609,299, 639,280 },X { 676,273, 698,305, 699,309, 687,334, 667,334, 663,330, 663,284, 670,285 },X };XX // Coordinate to place army numbers.X private static int armyCoods[][] = {X { 28,89 }, { 110,92 }, { 275,45 }, { 109,125 }, { 156,127 }, { 208,130 }, { 116,162 }, { 165,170 }, { 138,202 },X { 208,238 }, { 208,282 }, { 246,283 }, { 216,330 },X { 370,210 }, { 424,198 }, { 406,258 }, { 440,242 }, { 416,300 }, { 462,295 },X { 322,88 }, { 358,125 }, { 390,96 }, { 354,160 }, { 391,130 }, { 402,146 }, { 442,126 },X { 500,112 }, { 557,89 }, { 631,77 }, { 685,90 }, { 496,158 }, { 606,116 }, { 571,172 }, { 628,145 }, { 663,170 }, { 460,190 }, { 530,200 }, { 583,215 },X { 592,264 }, { 671,266 }, { 638,304 }, { 675,314 }X };X X // Make an array of countries comprising the entire world.X public static Country[] makeWorld()X {X Country[] world = new Country[NUM_COUNTRIES];X X for (int i = 0; i < NUM_COUNTRIES; i++) {X world[i] = new Country(i);X }XX return world;X }XX public static String getName(int i)X {X return countryNames[i];X }X X // Instance variables.XX private int num;X private Integer id;X private String name;X private int[] adjacent;XX private Player owner;X private int numArmies;X X public Country(int c)X {X num = c;X id = new Integer(num);X name = countryNames[c];X adjacent = adjacencies[c];XX for (int i = 0; i < points[c].length; i += 2) {X addPoint(points[c][i], points[c][i+1]);X }X addPoint(points[c][0], points[c][1]); // close the PolygonX }XX // AWT methods.X X public void paint(Graphics g)X {X if (owner != null) {X g.setColor(owner.getColor());X }X else {X g.setColor(Color.pink);X }X g.fillPolygon(this);XX // Draw outline, to distinguish borders.X g.setColor(Color.black);X g.drawPolygon(this);XX g.drawString("" + numArmies, armyCoods[num][0]+1, armyCoods[num][1]+1);X g.setColor(Color.white);X g.drawString("" + numArmies, armyCoods[num][0], armyCoods[num][1]);X }XX // Game methods.XX public int getNum()X {X return num;X }X X public Integer getID()X {X return id;X }X X public String getName()X {X return name;X }XX public Player getOwner()X {X return owner;X }XX public void setOwner(Player pl)X {X owner = pl;X }XX public int getArmies()X {X return numArmies;X }XX public void setArmies(int i)X {X numArmies = i;X }X X public void decrementArmies(int i)X {X numArmies -= i;X }XX public void incrementArmies(int i)X {X numArmies += i;X }XX // Returns true if this is adjacent to the target parameter.X public boolean isAdjacentTo(Country target)X {X for (int i = 0; i < adjacencies[num].length; i++) {X if (adjacencies[num][i] == target.num) {X return true;X }X }X return false;X }X X public int[] attackCountry(Country target)X {X int myRolls[] = new int[Math.min(numArmies - 1, 3)];X int hisRolls[] = new int[Math.min(target.numArmies, 2)];X Random rand = new Random();X int sortedRolls[] = new int[5];XX // Roll the die.X for (int i = 0; i < myRolls.length; i++) {X myRolls[i] = ((Math.abs(rand.nextInt())) % 6) + 1;X }X for (int i = 0; i < hisRolls.length; i++) {X hisRolls[i] = ((Math.abs(rand.nextInt())) % 6) + 1;X }XX // Sort the rolls.X int t;X if ((myRolls.length > 1) && (myRolls[1] > myRolls[0])) {X t = myRolls[0];X myRolls[0] = myRolls[1];X myRolls[1] = t;X }X if ((myRolls.length > 2) && (myRolls[2] > myRolls[1])) {X t = myRolls[1];X myRolls[1] = myRolls[2];X myRolls[2] = t;XX if ((myRolls[1] > myRolls[0])) {X t = myRolls[0];X myRolls[0] = myRolls[1];X myRolls[1] = t;X } X }X if ((hisRolls.length > 1) && (hisRolls[1] > hisRolls[0])) {X t = hisRolls[0];X hisRolls[0] = hisRolls[1];X hisRolls[1] = t;X }XX sortedRolls[0] = myRolls[0];X sortedRolls[1] = hisRolls[0];X if (myRolls.length > 1) {X sortedRolls[2] = myRolls[1];X }X if (hisRolls.length > 1) {X sortedRolls[3] = hisRolls[1];X }X if (myRolls.length > 2) {X sortedRolls[4] = myRolls[2];X }X X // Compute the battle results.X for (int i = 0; i < Math.min(myRolls.length, hisRolls.length); i++) {X if (myRolls[i] > hisRolls[i]) {X target.numArmies--;XX if (target.numArmies == 0) { // Victory!X Player oldOwner = target.owner;X target.owner.removeCountry(target);X this.owner.addCountry(target);X target.numArmies = 1;X this.numArmies--;XX if (oldOwner.numCountries() == 0) {X owner.vanquished(oldOwner);X }X X break;X }X }X else {X this.numArmies--;X }X }XX return sortedRolls;X }}SHAR_EOF $shar_touch -am 1210132596 'Country.java' && chmod 0644 'Country.java' || $echo 'restore of' 'Country.java' 'failed' if ( md5sum --help 2>&1 | grep 'sage: md5sum \[' ) >/dev/null 2>&1 \ && ( md5sum --version 2>&1 | grep -v 'textutils 1.12' ) >/dev/null; then md5sum -c << SHAR_EOF >/dev/null 2>&1 \ || $echo 'Country.java:' 'MD5 check failed'f3e116b8db669aeb72083d38e3ce5d12 Country.javaSHAR_EOF else shar_count="`LC_ALL= LC_CTYPE= LANG= wc -c < 'Country.java'`" test 14555 -eq "$shar_count" || $echo 'Country.java:' 'original size' '14555,' 'current size' "$shar_count!" fifi# ============= Player.java ==============if test -f 'Player.java' && test "$first_param" != -c; then $echo 'x -' SKIPPING 'Player.java' '(file already exists)'else $echo 'x -' extracting 'Player.java' '(text)' sed 's/^X//' << 'SHAR_EOF' > 'Player.java' &&// CS 582 - Fall 1996 - OSU// Jean-Guy SpetonXimport java.awt.*;import java.util.*;Xpublic class Player{X private Risk risk;X X private String name;X private Color color;XX private Hashtable countries;X private Pile pile;X private int numArmies;XX // Tracks whether or not the player has captured at least 1 enemyX // territory in the current turn. Should be cleared at the end ofX // each turn.X private boolean cardFlag;XX public Player(Risk risk, String name, Color color)X {X this.risk = risk;X this.name = name;X this.color = color;X countries = new Hashtable();X pile = new Pile();X numArmies = 0;X }XX // Game methods.X X public String getName()X {X return name;X }X X public Color getColor()X {X return color;X }XX public Pile getPile()X {X return pile;X }XX public void addCard(Card c)X {X pile.addCard(c);X }XX public boolean canTradeCards()X {X Card c[] = new Card[3];X int j = 0;X X c[2] = null; // markerX for (int i = 0; i < pile.size(); i++) {X if (pile.cardAt(i).isSelected()) {X c[j++] = pile.cardAt(i);X }X }XX if (c[2] != null) {X return Card.isSet(c[0], c[1], c[2]);X }XX return false;X }XX public void tradeCards(int a)X {X boolean hasBonus = false; // only 1 bonus per trade!XX for (int i = 0; i < pile.size(); i++) {X if (pile.cardAt(i).isSelected()) {XX // If we own the country on the card, award with bonus 2 armies.X Country cn;X if (!hasBonus &&X (cn = hasCountry(pile.cardAt(i).getCountry())) != null) {X hasBonus = true;X cn.incrementArmies(2);X }X X pile.removeCardAt(i);X i--; // to offset the end-of-for incrementX }X }X incrementArmies(a); X }X X public void addCountry(Country c)X {X countries.put(c.getID(), c);X c.setOwner(this);X }XX public void removeCountry(Country c)X {X countries.remove(c.getID());X c.setOwner(null);X }XX public int numCountries()X {X return countries.size();X }XX public Country hasCountry(int i)X {X Enumeration enum = countries.elements();XX while (enum.hasMoreElements()) {X Country c = (Country)enum.nextElement();X if (c.getNum() == i) {X return c;X }X }X return null;X }X X public int getArmies()X {X return numArmies;X }X X public void setArmies(int i)X {X numArmies = i;X }XX public void decrementArmies(int i)X {X numArmies -= i;X }XX public void incrementArmies(int i)X {X numArmies += i;X }XX // Calculate start-of-turn bonus armies based on holdings.X public void gainBonusArmies()X {X int bonus = countries.size() / 3;XX if (bonus < 3) {X bonus = 3;X }XX // Calculate continent bonuses.X World world = risk.getWorld();XX for (int i = Country.NORTH_AMERICA; i <= Country.AUSTRALIA; i++) {X if (world.ownerOfContinent(i) == this) {X bonus += Country.ARMY_BONUS[i];X }X }XX incrementArmies(bonus);X }X X // Randomly distribute reserve armies. Usually only called duringX // game setup.X public void distributeArmies()X {X while (numArmies > 0) {X Enumeration e = countries.elements();X while (e.hasMoreElements()) {X if (numArmies == 0) {X break;X }X ((Country)e.nextElement()).incrementArmies(1);X numArmies--;X }X }X }XX public int getTotalCountries()X {X return countries.size();X }XX public int getTotalArmies()X {X int n = 0;X Enumeration enum = countries.elements();XX while (enum.hasMoreElements()) {X Country c = (Country)enum.nextElement();X n += c.getArmies();X }X return n;X }
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