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📄 multiballworld.java

📁 一些JAVA的小程序
💻 JAVA
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////	Multiple Ball version of the Ball World Game//	Described in Chapter 5 of//	Understanding Object-Oriented Programming with Java//	by Timothy A Budd//	Published by Addison-Wesley////	see ftp://ftp.cs.orst.edu/pub/budd/java/ReadMe.html//	for further information//import java.awt.*;import java.awt.event.*;public class MultiBallWorld extends Frame {	public static void main (String [ ] args)	{		MultiBallWorld world = new MultiBallWorld (Color.red);		world.show ();	}	private static final int FrameWidth = 600;	private static final int FrameHeight = 400;	private Ball [ ] ballArray;	private static final int BallArraySize = 6;	private int counter = 0;	private MultiBallWorld (Color ballColor) {		// constructor for new ball world			// resize our frame		setSize (FrameWidth, FrameHeight);		setTitle ("Ball World");			// initialize object data field		ballArray = new Ball [ BallArraySize ];		for (int i = 0; i < BallArraySize; i++) {			ballArray[i] = new Ball(10, 15, 5);			ballArray[i].setColor (ballColor);			ballArray[i].setMotion (3.0+i, 6.0-i);			}	}	public void paint (Graphics g) {		for (int i = 0; i < BallArraySize; i++) {			ballArray[i].paint (g);				// then move it slightly			ballArray[i].move();			if ((ballArray[i].x() < 0) || (ballArray[i].x() > FrameWidth))				ballArray[i].setMotion (-ballArray[i].xMotion(), ballArray[i].yMotion());			if ((ballArray[i].y() < 0) || (ballArray[i].y() > FrameHeight))				ballArray[i].setMotion (ballArray[i].xMotion(), -ballArray[i].yMotion());			}				// finally, redraw the frame		counter = counter + 1;		if (counter < 2000) repaint();		else System.exit(0);	}}

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