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📄 pinballgame.java

📁 一些JAVA的小程序
💻 JAVA
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//////	PinBallGame class, final version////	From Chapter 7 of//	Understanging Object-Oriented Programming with Java//	Written by Tim Budd//	Published by Addison-Wesley Longman////	See ftp://ftp.cs.orst.edu/pub/budd/java/ReadMe.html //	for further information////import java.awt.*;import java.awt.event.*;import java.util.Vector;public class PinBallGame extends Frame {	public static void main (String [ ] args) {		world = new PinBallGame();		world.show();	}	public static final int FrameWidth = 400;	public static final int FrameHeight = 400;	public static PinBallGame world;	private int score = 0;	private Label scoreLabel;	private Vector balls;	private Vector targets;	public PinBallGame () {		setTitle ("Pin Ball Construction Kit");		setSize (FrameWidth, FrameHeight);		balls = new Vector();		scoreLabel = new Label ("score: 0");		add ("North", scoreLabel);		addMouseListener (new MouseKeeper());			// create the targets 		targets = new Vector();			//		targets.addElement(new Wall(50, 50, 2, 350));		targets.addElement(new Wall(50, 50, 340, 2));		targets.addElement(new Wall(390, 50, 2, 380));			// 		targets.addElement(new Hole(30, 100));		targets.addElement(new Peg(30, 140, 100));		targets.addElement(new Peg(30, 180, 200));		targets.addElement(new ScorePad(30, 220, 100));		targets.addElement(new ScorePad(30, 260, 200));		targets.addElement(new Spring(15, 300));		targets.addElement(new Wall(30, 340, 2, 15));	}	private class PinBallThread extends Thread {		private Ball theBall;		public PinBallThread (Ball aBall) {			theBall = aBall; 		}		public void run () {			while (theBall.y() < FrameHeight) {				theBall.move ();					// see if we ran into anything				for (int j = 0; j < targets.size(); j++) {					PinBallTarget target = (PinBallTarget) targets.elementAt(j);					if (target.intersects(theBall)) target.hitBy(theBall);					}				repaint();					// then sleep for a while				try {					sleep(10);				} catch (InterruptedException e) { System.exit(0); }			}		}	}	private class MouseKeeper extends MouseAdapter {		private PinBallTarget element;		public void mousePressed (MouseEvent e) { 			element = null;			int x = e.getX();			int y = e.getY();			if ((x > FrameWidth-40) && (y > FrameHeight -40)) {				PinBall newBall = new PinBall(e.getX(), e.getY());				balls.addElement (newBall);				Thread newThread = new PinBallThread (newBall);				newThread.start();			} 			if (x < 40) {				switch (y / 40) {					case 2: element = new Hole(0, 0); break;					case 3: element = new Peg(0, 0, 100); break;					case 4: element = new Peg(0, 0, 200); break;					case 5: element = new ScorePad(0, 0, 100); break;					case 6: element = new ScorePad(0, 0, 200); break;					case 7: element = new Spring(0, 0); break;					case 8: element = new Wall(0, 0, 2, 15); break;				}			}		}		public void mouseReleased (MouseEvent e) {			int x = e.getX();			int y = e.getY();			if ((element != null) && (x > 50)) {				element.moveTo(x, y);				targets.addElement (element);				repaint();			}		}	}	synchronized public void addScore (int v) { 		score = score + v; 		scoreLabel.setText("score = " + score); 		}	public void paint (Graphics g) {		g.setColor (Color.white);		g.fillRect (FrameWidth-40, FrameHeight-40, 30, 30);		g.setColor (Color.red);		g.fillOval (FrameWidth-40, FrameHeight-40, 30, 30);			// draw balls		for (int i = 0; i < balls.size(); i++) {			Ball aBall = (Ball) balls.elementAt(i);			aBall.paint(g);			}			// draw targets		for (int j = 0; j < targets.size(); j++) {			PinBallTarget target = (PinBallTarget) targets.elementAt(j);			target.paint(g);			}			}}

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