📄 pinballpanel1.java
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import java.awt.event.*;import java.util.Vector;import javax.swing.*;import java.awt.*;public class PinBallPanel extends JPanel { private Vector balls; //A vector to hold balls private PinBallFire fireButton = new PinBallFire(new Point(PinBallGame.FrameWidth-40, PinBallGame.FrameHeight-70)); public PinBallPanel(){ balls = new Vector(); addMouseListener(new MouseKeeper()); } private class MouseKeeper extends MouseAdapter{ public void mousePressed(MouseEvent e) { //locate position of mouse cursor when moused clicked int x = e.getX(); int y = e.getY(); //if mouse clicked within firing region, create new //ball and thread, and start thread if (fireButton.includes(x, y)) balls.addElement(fireButton.fire(x, y)); } } public void run() { while (true) { moveBalls(); repaint(); try { Thread.sleep(10); } catch(InterruptedException e) {System.exit(0);} } } private void moveBalls() { for (int i = 0; i < balls.size(); i++) { Ball theBall = (Ball) balls.elementAt(i); if (theBall.y() < PinBallGame.FrameHeight) theBall.move(); } } public void paintComponent(Graphics g) { super.paintComponent(g); //clear window fireButton.paint(g); for (int i = 0; i < balls.size(); i++) { Ball aBall = (Ball) balls.elementAt(i); aBall.paint(g); } }}
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