mycpp.cpp
来自「Visual_C++.NET实用编程百例」· C++ 代码 · 共 75 行
CPP
75 行
#include "windows.h"
#include "gl/gl.h"
#include "gl/glu.h"
#include "gl/glaux.h"
void myinit(void);
void CALLBACK display(void);
void CALLBACK reshape(GLsizei w,GLsizei h);
void CALLBACK stepDisplay(void);
void CALLBACK mousedown(AUX_EVENTREC *m);
void CALLBACK mouseup(AUX_EVENTREC *m);
static double zAngle=0.0;
void myinit(void)
{
auxInitDisplayMode(AUX_SINGLE|AUX_RGBA);
auxInitPosition(0,0,200,200);
auxInitWindow("鼠标动画");
}
void CALLBACK reshape(GLsizei w,GLsizei h)
{
if(w>h)
glViewport(0,0,h,h);
else
glViewport(0,0,w,w);
}
void draw()
{
glBegin(GL_TRIANGLE_STRIP);
glColor3f(1.0,0.0,0.0);
glVertex3f(0.8,-0.5,0.0);
glColor3f(0.0,1.0,0.0);
glVertex3f(-0.8,-0.5,0.0);
glColor3f(0.0,0.0,1.0);
glVertex3f(0.0,-0.8,0.8);
glColor3f(0.0,1.0,1.0);
glVertex3f(-0.6,0.8,-0.8);
glColor3f(1.0,1.0,0.0);
glVertex3f(0.8,-0.5,0.0);
glEnd();
glFlush();
}
void CALLBACK display(void)
{
glClearColor(255.0,255.0,255.0,0.0);
glClear(GL_COLOR_BUFFER_BIT);
glLoadIdentity();
glRotatef(zAngle,0.0,0.0,1.0);
draw();
}
void CALLBACK stepDisplay(void)
{
zAngle=zAngle+1;
if(zAngle>360.0)
zAngle=0.0;
display();
}
void CALLBACK mousedown(AUX_EVENTREC *m)
{
//鼠标按下处理
auxIdleFunc(stepDisplay);
}
void CALLBACK mouseup(AUX_EVENTREC *m)
{
//鼠标抬起的处理
auxIdleFunc(0);
}
void main(void)
{
myinit();
auxMouseFunc(AUX_LEFTBUTTON,AUX_MOUSEDOWN,mousedown);
auxMouseFunc(AUX_LEFTBUTTON,AUX_MOUSEUP,mouseup);
auxReshapeFunc(reshape);
auxMainLoop(display);
}
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