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📄 zsolve_quadratic.c

📁 开放gsl矩阵运算
💻 C
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/* poly/zsolve_quadratic.c *  * Copyright (C) 1996, 1997, 1998, 1999, 2000 Brian Gough *  * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or (at * your option) any later version. *  * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU * General Public License for more details. *  * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. *//* complex_solve_quadratic.c - finds complex roots of a x^2 + b x + c = 0 */#include <config.h>#include <math.h>#include <gsl/gsl_complex.h>#include <gsl/gsl_poly.h>intgsl_poly_complex_solve_quadratic (double a, double b, double c,				  gsl_complex *z0, gsl_complex *z1){  double disc = b * b - 4 * a * c;  if (disc > 0)    {      if (b == 0)	{	  double s = fabs (0.5 * sqrt (disc) / a);	  GSL_REAL (*z0) = -s;	  GSL_IMAG (*z0) = 0;	  GSL_REAL (*z1) = s;	  GSL_IMAG (*z1) = 0;	}      else	{	  double sgnb = (b > 0 ? 1 : -1);	  double temp = -0.5 * (b + sgnb * sqrt (disc));	  double r1 = temp / a;	  double r2 = c / temp;	  if (r1 < r2)	    {	      GSL_REAL (*z0) = r1;	      GSL_IMAG (*z0) = 0;	      GSL_REAL (*z1) = r2;	      GSL_IMAG (*z1) = 0;	    }	  else	    {	      GSL_REAL (*z0) = r2;	      GSL_IMAG (*z0) = 0;	      GSL_REAL (*z1) = r1;	      GSL_IMAG (*z1) = 0;	    }	}      return 2;    }  else if (disc == 0)    {      GSL_REAL (*z0) = -0.5 * b / a;      GSL_IMAG (*z0) = 0;      GSL_REAL (*z1) = -0.5 * b / a;      GSL_IMAG (*z1) = 0;      return 2;    }  else    {      double s = fabs (0.5 * sqrt (-disc) / a);      GSL_REAL (*z0) = -0.5 * b / a;      GSL_IMAG (*z0) = -s;      GSL_REAL (*z1) = -0.5 * b / a;      GSL_IMAG (*z1) = s;      return 2;    }}

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