c_pass_4.c

来自「开放gsl矩阵运算」· C语言 代码 · 共 148 行

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/* fft/c_pass_4.c *  * Copyright (C) 1996, 1997, 1998, 1999, 2000 Brian Gough *  * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or (at * your option) any later version. *  * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU * General Public License for more details. *  * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */static intFUNCTION(fft_complex,pass_4) (const BASE in[],			      const size_t istride,			      BASE out[],			      const size_t ostride,			      const gsl_fft_direction sign,			      const size_t product,			      const size_t n,			      const TYPE(gsl_complex) twiddle1[],			      const TYPE(gsl_complex) twiddle2[],			      const TYPE(gsl_complex) twiddle3[]){  size_t i = 0, j = 0;  size_t k, k1;  const size_t factor = 4;  const size_t m = n / factor;  const size_t q = n / product;  const size_t p_1 = product / factor;  const size_t jump = (factor - 1) * p_1;  for (k = 0; k < q; k++)    {      ATOMIC w1_real, w1_imag, w2_real, w2_imag, w3_real, w3_imag;      if (k == 0)	{	  w1_real = 1.0;	  w1_imag = 0.0;	  w2_real = 1.0;	  w2_imag = 0.0;	  w3_real = 1.0;	  w3_imag = 0.0;	}      else	{	  if (sign == forward)	    {	      /* forward tranform */	      w1_real = GSL_REAL(twiddle1[k - 1]);	      w1_imag = GSL_IMAG(twiddle1[k - 1]);	      w2_real = GSL_REAL(twiddle2[k - 1]);	      w2_imag = GSL_IMAG(twiddle2[k - 1]);	      w3_real = GSL_REAL(twiddle3[k - 1]);	      w3_imag = GSL_IMAG(twiddle3[k - 1]);	    }	  else	    {	      /* backward tranform: w -> conjugate(w) */	      w1_real = GSL_REAL(twiddle1[k - 1]);	      w1_imag = -GSL_IMAG(twiddle1[k - 1]);	      w2_real = GSL_REAL(twiddle2[k - 1]);	      w2_imag = -GSL_IMAG(twiddle2[k - 1]);	      w3_real = GSL_REAL(twiddle3[k - 1]);	      w3_imag = -GSL_IMAG(twiddle3[k - 1]);	    }	}      for (k1 = 0; k1 < p_1; k1++)	{	  const ATOMIC z0_real = REAL(in,istride,i);	  const ATOMIC z0_imag = IMAG(in,istride,i);	  const ATOMIC z1_real = REAL(in,istride,i+m);	  const ATOMIC z1_imag = IMAG(in,istride,i+m);	  const ATOMIC z2_real = REAL(in,istride,i+2*m);	  const ATOMIC z2_imag = IMAG(in,istride,i+2*m);	  const ATOMIC z3_real = REAL(in,istride,i+3*m);	  const ATOMIC z3_imag = IMAG(in,istride,i+3*m);	  /* compute x = W(4) z */	  	  /* t1 = z0 + z2 */	  const ATOMIC t1_real = z0_real + z2_real;	  const ATOMIC t1_imag = z0_imag + z2_imag;	  	  /* t2 = z1 + z3 */	  const ATOMIC t2_real = z1_real + z3_real;	  const ATOMIC t2_imag = z1_imag + z3_imag;	  	  /* t3 = z0 - z2 */	  const ATOMIC t3_real = z0_real - z2_real;	  const ATOMIC t3_imag = z0_imag - z2_imag;	  	  /* t4 = (+/-) (z1 - z3) */	  const ATOMIC t4_real = ((int) sign) * (z1_real - z3_real);	  const ATOMIC t4_imag = ((int) sign) * (z1_imag - z3_imag);	    /* x0 = t1 + t2 */	  const ATOMIC x0_real = t1_real + t2_real;	  const ATOMIC x0_imag = t1_imag + t2_imag;	    /* x1 = t3 + i t4 */	  const ATOMIC x1_real = t3_real - t4_imag;	  const ATOMIC x1_imag = t3_imag + t4_real;	    /* x2 = t1 - t2 */	  const ATOMIC x2_real = t1_real - t2_real;	  const ATOMIC x2_imag = t1_imag - t2_imag;	    /* x3 = t3 - i t4 */	  const ATOMIC x3_real = t3_real + t4_imag;	  const ATOMIC x3_imag = t3_imag - t4_real;	  /* apply twiddle factors */	  /* to0 = 1 * x0 */	  REAL(out,ostride,j) = x0_real;	  IMAG(out,ostride,j) = x0_imag;	  /* to1 = w1 * x1 */	  REAL(out, ostride, j + p_1) = w1_real * x1_real - w1_imag * x1_imag;	  IMAG(out, ostride, j + p_1) = w1_real * x1_imag + w1_imag * x1_real;	  	  /* to2 = w2 * x2 */	  REAL(out, ostride, j + 2 * p_1) = w2_real * x2_real - w2_imag * x2_imag;	  IMAG(out, ostride, j + 2 * p_1) = w2_real * x2_imag + w2_imag * x2_real;	  	  /* to3 = w3 * x3 */	  REAL(out, ostride, j + 3 * p_1) = w3_real * x3_real - w3_imag * x3_imag;	  IMAG(out, ostride, j + 3 * p_1) = w3_real * x3_imag + w3_imag * x3_real;	  	  i++;	  j++;	}      j += jump;    }  return 0;}

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