📄 readme.txt
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//-----------------------------------------------------------------------------
// Name: Meshes Direct3D Tutorial
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//-----------------------------------------------------------------------------
Description
===========
The Textures tutorial shows how to load and render file-based geometry
meshes in Direct3D.
Path
====
Source: DXSDK\Samples\C++\Direct3D\Tutorials\Tut06_Meshes
Programming Notes
=================
Complicated geometry is usally modelled using 3D modelling software and
saved in a file, such as Microsoft's .x file format. Using meshes can be
somewhat involved, but fortunately D3DX contains functions to help out. This
tutorial shows how use the D3DX functions to load and render file-based
meshes. Note that we still have to handle materials and textures manually.
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