📄 game2.aspx.cs
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using System;
using System.Collections;
using System.ComponentModel;
using System.Data;
using System.Data.OleDb;
using System.Web;
using System.Web.SessionState;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Web.UI.HtmlControls;
namespace xajh.games
{
/// <summary>
/// game2 的摘要说明。
/// </summary>
public class game2 : System.Web.UI.Page
{
protected System.Web.UI.WebControls.Label gamemsg;
protected System.Web.UI.WebControls.TextBox gamemoney;
protected System.Web.UI.WebControls.Button byts_submit;
protected System.Web.UI.WebControls.Image img1;
protected System.Web.UI.WebControls.Image img2;
protected System.Web.UI.WebControls.Image img3;
protected System.Web.UI.WebControls.Image img4;
protected System.Web.UI.WebControls.Image img5;
protected System.Web.UI.WebControls.Image img6;
private void Page_Load(object sender, System.EventArgs e)
{
if (this.Session["info"] == null)
{
this.Server.Transfer ("../error.aspx?v=relogin");
}
}
#region Web Form Designer generated code
override protected void OnInit(EventArgs e)
{
//
// CODEGEN:该调用是 ASP.NET Web 窗体设计器所必需的。
//
InitializeComponent();
base.OnInit(e);
}
/// <summary>
/// 设计器支持所需的方法 - 不要使用代码编辑器修改
/// 此方法的内容。
/// </summary>
private void InitializeComponent()
{
this.byts_submit.Click += new System.EventHandler(this.byts_submit_Click);
this.Load += new System.EventHandler(this.Page_Load);
}
#endregion
private void byts_submit_Click(object sender, System.EventArgs e)
{
x.UserInfo info = (x.UserInfo) this.Session["info"];
string addmoney = this.gamemoney.Text.Trim();
if (addmoney == "")
{
this.gamemsg.Text = "请输入下注金额!";
this.reset();
}
else
{
for (int i = 0; i < addmoney.Length; i ++)
{
if (char.IsNumber(addmoney, i) != true)
{
this.gamemsg.Text = "下注金额必须为数字!";
this.reset();
return;
}
}
int upv;
try
{
upv = int.Parse(addmoney);
}
catch
{
this.gamemsg.Text = "输入数据溢出!(数据不允许超过21亿)";
this.reset();
return;
}
if (upv <= 0)
{
this.gamemsg.Text = "操作数额不能等于或者小于 0 !";
this.reset();
return;
}
x.CheckUse useinfo = var.public_bet;
if (useinfo.MinGrade != -1 && info.Grade < useinfo.MinGrade)
{
this.gamemsg.Text = "等级小于 " + useinfo.MinGrade + " 不能赌博!";
this.reset();
return;
}
if (useinfo.MaxGrade != -1 && info.Grade > useinfo.MaxGrade)
{
this.gamemsg.Text = "等级大于 " + useinfo.MaxGrade + " 不能赌博!";
this.reset();
return;
}
if (useinfo.MinFGrade != -1 && info.FGrade < useinfo.MinFGrade)
{
this.gamemsg.Text = "战斗等级小于 " + useinfo.MinFGrade + " 不能赌博!";
this.reset();
return;
}
if (useinfo.MaxFGrade != -1 && info.FGrade > useinfo.MaxFGrade)
{
this.gamemsg.Text = "战斗等级大于 " + useinfo.MaxFGrade + " 不能赌博!";
this.reset();
return;
}
if (useinfo.MinGGrade != -1 && info.Gold < useinfo.MinGGrade)
{
this.gamemsg.Text = "会员等级小于 " + useinfo.MinGGrade + " 不能赌博!";
this.reset();
return;
}
if (useinfo.MaxGGrade != -1 && info.Gold > useinfo.MaxGGrade)
{
this.gamemsg.Text = "会员等级大于 " + useinfo.MaxGGrade + " 不能赌博!";
this.reset();
return;
}
if (useinfo.CheckSex == "boy" && info.Sex != "boy")
{
this.gamemsg.Text = "性别必须为 男 才能赌博!";
this.reset();
return;
}
if (useinfo.CheckSex == "girl" && info.Sex != "girl")
{
this.gamemsg.Text = "性别必须为 女 才能赌博!";
this.reset();
return;
}
string sql = @"select [点券],[银两],[存款],[武功],[智力],[内力],[体力],[攻击],[防御],[生命],[魅力],[精确] from [注册用户] where [id]=" + info.DataID;
if (useinfo.CheckIn != "(无)")
{
sql += " and " + useinfo.CheckIn;
}
OleDbConnection MyConn = new OleDbConnection(var.public_conn);
MyConn.Open();
OleDbCommand MyComm = new OleDbCommand(sql, MyConn);
OleDbDataReader dr = MyComm.ExecuteReader();
if (dr.Read())
{
if ((int)dr["银两"] < upv)
{
dr.Close();
MyConn.Close();
MyConn.Dispose();
this.gamemsg.Text = "你的钱不够!";
this.reset();
return;
}
for (int i = 0; i < 3; i ++)
{
if (useinfo.Run_Name[i] != "(无)")
{
if ((int)dr[useinfo.Run_Name[i]] < useinfo.Run_Value[i])
{
dr.Close();
MyConn.Close();
MyConn.Dispose();
this.gamemsg.Text = "赌博需要耗用" + useinfo.Run_Name[i] + "<font class=\"byts\">" + useinfo.Run_Value[i] + "</font>,<br />而你的" + useinfo.Run_Name[i] + "不够!";
this.reset();
return;
}
}
}
dr.Close();
System.Random MyRan = new System.Random();
int co1 = MyRan.Next(1, 7);
int co2 = MyRan.Next(1, 7);
int co3 = MyRan.Next(1, 7);
int my1 = MyRan.Next(1, 7);
int my2 = MyRan.Next(1, 7);
int my3 = MyRan.Next(1, 7);
this.img1.ImageUrl = "../xajhimg/bet/game2/" + co1 + ".gif";
this.img2.ImageUrl = "../xajhimg/bet/game2/" + co2 + ".gif";
this.img3.ImageUrl = "../xajhimg/bet/game2/" + co3 + ".gif";
this.img4.ImageUrl = "../xajhimg/bet/game2/" + my1 + ".gif";
this.img5.ImageUrl = "../xajhimg/bet/game2/" + my2 + ".gif";
this.img6.ImageUrl = "../xajhimg/bet/game2/" + my3 + ".gif";
int co_all = co1 + co2 + co3;
int my_all = my1 + my2 + my3;
string dostr = "";
if (co_all > my_all)
{
this.gamemsg.Text = "电脑比你大!<br />(输<font class=\"byts\">" + upv + "</font>两)";
dostr = "-";
}
else if (co_all < my_all)
{
this.gamemsg.Text = "你比电脑大!<br />(赢<font class=\"byts\">" + upv + "</font>两)";
dostr = "+";
}
else
{
this.gamemsg.Text = "你和电脑打了平手!";
}
if (useinfo.sql != "")
{
if (dostr != "")
{
MyComm.CommandText = @"update [注册用户] set " + useinfo.sql + "[银两]=[银两]" + dostr + upv + " where [id]=" + info.DataID;
MyComm.ExecuteNonQuery();
}
else
{
MyComm.CommandText = @"update [注册用户] set " + useinfo.sql.Substring(0, useinfo.sql.Length - 1) + " where [id]=" + info.DataID;
MyComm.ExecuteNonQuery();
}
}
else
{
if (dostr != "")
{
MyComm.CommandText = @"update [注册用户] set [银两]=[银两]" + dostr + upv + " where [id]=" + info.DataID;
MyComm.ExecuteNonQuery();
}
}
MyConn.Close();
MyConn.Dispose();
}
else
{
dr.Close();
MyConn.Close();
MyConn.Dispose();
this.gamemsg.Text = "必须符合 " + useinfo.CheckIn + " 才能赌博!";
this.reset();
}
}
}
private void reset()
{
this.img1.ImageUrl = @"..\xajhimg\bet\game2\0.gif";
this.img2.ImageUrl = @"..\xajhimg\bet\game2\0.gif";
this.img3.ImageUrl = @"..\xajhimg\bet\game2\0.gif";
this.img4.ImageUrl = @"..\xajhimg\bet\game2\0.gif";
this.img5.ImageUrl = @"..\xajhimg\bet\game2\0.gif";
this.img6.ImageUrl = @"..\xajhimg\bet\game2\0.gif";
}
}
}
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