📄 game1.aspx.cs
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using System;
using System.Collections;
using System.ComponentModel;
using System.Data;
using System.Data.OleDb;
using System.Web;
using System.Web.SessionState;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Web.UI.HtmlControls;
namespace xajh.games
{
/// <summary>
/// 剪刀石头布。
/// </summary>
public class game1 : System.Web.UI.Page
{
protected System.Web.UI.WebControls.Button byts_submit;
protected System.Web.UI.WebControls.Label gamemsg;
protected System.Web.UI.WebControls.RadioButtonList gameselect;
protected System.Web.UI.WebControls.Image gameimg;
protected System.Web.UI.WebControls.TextBox gamemoney;
private void Page_Load(object sender, System.EventArgs e)
{
if (this.Session["info"] == null)
{
this.Server.Transfer ("../error.aspx?v=relogin");
}
}
#region Web Form Designer generated code
override protected void OnInit(EventArgs e)
{
//
// CODEGEN:该调用是 ASP.NET Web 窗体设计器所必需的。
//
InitializeComponent();
base.OnInit(e);
}
/// <summary>
/// 设计器支持所需的方法 - 不要使用代码编辑器修改
/// 此方法的内容。
/// </summary>
private void InitializeComponent()
{
this.byts_submit.Click += new System.EventHandler(this.byts_submit_Click);
this.Load += new System.EventHandler(this.Page_Load);
}
#endregion
private void byts_submit_Click(object sender, System.EventArgs e)
{
x.UserInfo info = (x.UserInfo) this.Session["info"];
int selectint = this.gameselect.SelectedIndex;
string addmoney = this.gamemoney.Text.Trim();
if (selectint == -1)
{
this.gamemsg.Text = "请作出选择!";
this.gameimg.Visible = false;
}
else if (addmoney == "")
{
this.gamemsg.Text = "请输入下注金额!";
this.gameimg.Visible = false;
}
else
{
for (int i = 0; i < addmoney.Length; i ++)
{
if (char.IsNumber(addmoney, i) != true)
{
this.gamemsg.Text = "下注金额必须为数字!";
this.gameimg.Visible = false;
return;
}
}
int upv;
try
{
upv = int.Parse(addmoney);
}
catch
{
this.gamemsg.Text = "输入数据溢出!(数据不允许超过21亿)";
this.gameimg.Visible = false;
return;
}
if (upv <= 0)
{
this.gamemsg.Text = "操作数额不能等于或者小于 0 !";
this.gameimg.Visible = false;
return;
}
x.CheckUse useinfo = var.public_bet;
if (useinfo.MinGrade != -1 && info.Grade < useinfo.MinGrade)
{
this.gamemsg.Text = "等级小于 " + useinfo.MinGrade + " 不能赌博!";
this.gameimg.Visible = false;
return;
}
if (useinfo.MaxGrade != -1 && info.Grade > useinfo.MaxGrade)
{
this.gamemsg.Text = "等级大于 " + useinfo.MaxGrade + " 不能赌博!";
this.gameimg.Visible = false;
return;
}
if (useinfo.MinFGrade != -1 && info.FGrade < useinfo.MinFGrade)
{
this.gamemsg.Text = "战斗等级小于 " + useinfo.MinFGrade + " 不能赌博!";
this.gameimg.Visible = false;
return;
}
if (useinfo.MaxFGrade != -1 && info.FGrade > useinfo.MaxFGrade)
{
this.gamemsg.Text = "战斗等级大于 " + useinfo.MaxFGrade + " 不能赌博!";
this.gameimg.Visible = false;
return;
}
if (useinfo.MinGGrade != -1 && info.Gold < useinfo.MinGGrade)
{
this.gamemsg.Text = "会员等级小于 " + useinfo.MinGGrade + " 不能赌博!";
this.gameimg.Visible = false;
return;
}
if (useinfo.MaxGGrade != -1 && info.Gold > useinfo.MaxGGrade)
{
this.gamemsg.Text = "会员等级大于 " + useinfo.MaxGGrade + " 不能赌博!";
this.gameimg.Visible = false;
return;
}
if (useinfo.CheckSex == "boy" && info.Sex != "boy")
{
this.gamemsg.Text = "性别必须为 男 才能赌博!";
this.gameimg.Visible = false;
return;
}
if (useinfo.CheckSex == "girl" && info.Sex != "girl")
{
this.gamemsg.Text = "性别必须为 女 才能赌博!";
this.gameimg.Visible = false;
return;
}
string sql = @"select [点券],[银两],[存款],[武功],[智力],[内力],[体力],[攻击],[防御],[生命],[魅力],[精确] from [注册用户] where [id]=" + info.DataID;
if (useinfo.CheckIn != "(无)")
{
sql += " and " + useinfo.CheckIn;
}
OleDbConnection MyConn = new OleDbConnection(var.public_conn);
MyConn.Open();
OleDbCommand MyComm = new OleDbCommand(sql, MyConn);
OleDbDataReader dr = MyComm.ExecuteReader();
if (dr.Read())
{
if ((int)dr["银两"] < upv)
{
dr.Close();
MyConn.Close();
MyConn.Dispose();
this.gamemsg.Text = "你的钱不够!";
this.gameimg.Visible = false;
return;
}
for (int i = 0; i < 3; i ++)
{
if (useinfo.Run_Name[i] != "(无)")
{
if ((int)dr[useinfo.Run_Name[i]] < useinfo.Run_Value[i])
{
dr.Close();
MyConn.Close();
MyConn.Dispose();
this.gamemsg.Text = "赌博需要耗用" + useinfo.Run_Name[i] + "<font class=\"byts\">" + useinfo.Run_Value[i] + "</font>,<br />而你的" + useinfo.Run_Name[i] + "不够!";
this.gameimg.Visible = false;
return;
}
}
}
dr.Close();
this.gameimg.Visible = true;
System.Random MyRan = new System.Random();
string dostr = "";
switch (MyRan.Next(0,3))
{
case 0://机器剪刀
switch (selectint)
{
case 0:
this.gamemsg.Text = "你们想到一块了!";
this.gameimg.ImageUrl = "../xajhimg/bet/game1/4.gif";
break;
case 1://我石头
this.gamemsg.Text = "你的石头砸了电脑的剪刀!";
this.gameimg.ImageUrl = "../xajhimg/bet/game1/3.gif";
dostr = "+";
break;
default://我布
this.gamemsg.Text = "电脑的剪刀剪了你的布!";
this.gameimg.ImageUrl = "../xajhimg/bet/game1/2.gif";
dostr = "-";
break;
}
break;
case 1://机器石头
switch (selectint)
{
case 0://我剪刀
this.gamemsg.Text = "电脑的石头砸了你的剪刀!";
this.gameimg.ImageUrl = "../xajhimg/bet/game1/3.gif";
dostr = "-";
break;
case 1:
this.gamemsg.Text = "你们想到一块了!";
this.gameimg.ImageUrl = "../xajhimg/bet/game1/4.gif";
break;
default:
this.gamemsg.Text = "你的布包住了电脑的石头!";
this.gameimg.ImageUrl = "../xajhimg/bet/game1/1.gif";
dostr = "+";
break;
}
break;
default://机器布
switch (selectint)
{
case 0:
this.gamemsg.Text = "你的剪刀剪了电脑的布!";
this.gameimg.ImageUrl = "../xajhimg/bet/game1/2.gif";
dostr = "+";
break;
case 1:
this.gamemsg.Text = "电脑的布包住了你的石头!";
this.gameimg.ImageUrl = "../xajhimg/bet/game1/1.gif";
dostr = "-";
break;
default:
this.gamemsg.Text = "你们想到一块了!";
this.gameimg.ImageUrl = "../xajhimg/bet/game1/4.gif";
break;
}
break;
}
if (useinfo.sql != "")
{
if (dostr != "")
{
this.gamemsg.Text += "<br />(赢<font class=\"byts\">" + upv + "</font>两)";
MyComm.CommandText = @"update [注册用户] set " + useinfo.sql + "[银两]=[银两]" + dostr + upv + " where [id]=" + info.DataID;
MyComm.ExecuteNonQuery();
}
else
{
MyComm.CommandText = @"update [注册用户] set " + useinfo.sql.Substring(0, useinfo.sql.Length - 1) + " where [id]=" + info.DataID;
MyComm.ExecuteNonQuery();
}
}
else
{
if (dostr != "")
{
this.gamemsg.Text += "<br />(赢<font class=\"byts\">" + upv + "</font>两)";
MyComm.CommandText = @"update [注册用户] set [银两]=[银两]" + dostr + upv + " where [id]=" + info.DataID;
MyComm.ExecuteNonQuery();
}
}
MyConn.Close();
MyConn.Dispose();
}
else
{
dr.Close();
MyConn.Close();
MyConn.Dispose();
this.gamemsg.Text = "必须符合 " + useinfo.CheckIn + " 才能赌博!";
this.gameimg.Visible = false;
}
}
}
}
}
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