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📄 save.aspx.cs

📁 ASP.NET构建的笑傲江湖社区(C#,全源码提供)
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using System;
using System.Collections;
using System.ComponentModel;
using System.Data;
using System.Data.OleDb;
using System.Web;
using System.Web.SessionState;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Web.UI.HtmlControls;

namespace xajh.chat
{
	/// <summary>
	/// save 的摘要说明。
	/// </summary>
	public class save : System.Web.UI.Page
	{
		protected System.Web.UI.WebControls.Label username;
		protected System.Web.UI.WebControls.Label gold;
		protected System.Web.UI.WebControls.Label allvalue;
		protected System.Web.UI.WebControls.Label monthvalue;
		protected System.Web.UI.WebControls.Label money;
		protected System.Web.UI.WebControls.Label wg;
		protected System.Web.UI.WebControls.Label nl;
		protected System.Web.UI.WebControls.Label tl;
		protected System.Web.UI.WebControls.Label gj;
		protected System.Web.UI.WebControls.Label fy;
		protected System.Web.UI.WebControls.Label grade;
		protected System.Web.UI.WebControls.Label figthgrade;
		protected System.Web.UI.WebControls.Label a_wg;
		protected System.Web.UI.WebControls.Label a_nl;
		protected System.Web.UI.WebControls.Label a_tl;
		protected System.Web.UI.WebControls.Label a_gj;
		protected System.Web.UI.WebControls.Label a_fy;
		protected System.Web.UI.WebControls.Label a_grade;
		protected System.Web.UI.WebControls.Literal byts_errormsg;
		protected System.Web.UI.WebControls.Label a_;
		protected System.Web.UI.WebControls.Label a_iq;
		protected System.Web.UI.WebControls.Label ds;
		protected System.Web.UI.WebControls.Label iq;
		protected System.Web.UI.WebControls.Label ww;
		protected System.Web.UI.WebControls.Label ml;
		protected System.Web.UI.WebControls.Label jq;
		protected System.Web.UI.HtmlControls.HtmlGenericControl displaysave;
	
		private void Page_Load(object sender, System.EventArgs e)
		{
			if (this.Session["info"] == null)
			{
				this.Server.Transfer ("../error.aspx?v=relogin");
			}
			x.UserInfo info = (x.UserInfo) this.Session["info"];
			if (info.RoomID == "false")
			{
				this.Server.Transfer ("../error.aspx?v=outchat");
			}

			TimeSpan myspan = new TimeSpan(0, 0, 0, var.public_savespan);
			TimeSpan v_span = DateTime.Now - info.LastSave;
			if (v_span < myspan)
			{
				displaysave.InnerHtml = "";
				this.byts_errormsg.Text = "为了减轻服务器负担,两次存档的时间间隔不得少于 " + var.public_savespan + " 秒!";
				return;
			}
			int addmin = (int) Math.Floor(v_span.TotalSeconds) / 60;
			int goldgrade = info.Gold;
			OleDbConnection MyConn = new OleDbConnection(var.public_conn);
			MyConn.Open();
			OleDbCommand MyComm = new OleDbCommand(@"select [点券],[积分],[月积分],[银两],[武功],[内力],[体力],[攻击],[防御],[智力],[生命],[魅力],[精确],[宠物],[宠物武功],[宠物内力],[宠物体力],[宠物攻击],[宠物防御],[宠物生命] from [注册用户] where [id]=" + info.DataID,MyConn);
			OleDbDataReader dr = MyComm.ExecuteReader();
			if (dr.Read())
			{
				string sql = "update [注册用户] set ";
				this.username.Text = info.UserName;
				if (goldgrade == 0)
				{
					this.gold.Text = "(非会员)";
				}
				else
				{
					this.gold.Text = goldgrade + " 级";
				}
				string[] v_max = var.public_goldmax[goldgrade].Split('|');
				string[] v_v_m = ((string[]) this.Application["byts_xajh_chat_saveinfo_" + info.RoomID])[goldgrade].Split('|');
				int fg;
				switch (var.public_maxfor)
				{
					case "等级":
						fg = info.Grade;
						break;
					case "战斗等级":
						fg = info.FGrade;
						break;
					default:
						fg = 1;
						break;
				}
				int value_add = addmin * int.Parse(v_v_m[16]);
				int allvalue_new = (int)dr["积分"] + value_add;
				int monthvalue_new = (int)dr["月积分"] + value_add;
				int money_add = addmin * int.Parse(v_v_m[17]);
				int money_new = (int)dr["银两"] + money_add;

				int ds_add = addmin * int.Parse(v_v_m[0]);
				int ds_new = (int)dr["点券"] + ds_add;
				int ds_max = int.Parse(v_max[0]) * fg;
				if (ds_new > ds_max)
				{
					ds_new = ds_max;
					ds_add = ds_new - (int)dr["点券"];
				}
				int wg_add = addmin * int.Parse(v_v_m[1]);
				int wg_new = (int)dr["武功"] + wg_add;
				int wg_max = int.Parse(v_max[1]) * fg;
				if (wg_new > wg_max)
				{
					wg_new = wg_max;
					wg_add = wg_new - (int)dr["武功"];
				}
				int nl_add = addmin * int.Parse(v_v_m[2]);
				int nl_new = (int)dr["内力"] + nl_add;
				int nl_max = int.Parse(v_max[2]) * fg;
				if (nl_new > nl_max)
				{
					nl_new = nl_max;
					nl_add = nl_new - (int)dr["内力"];
				}
				int tl_add = addmin * int.Parse(v_v_m[3]);
				int tl_new = (int)dr["体力"] + tl_add;
				int tl_max = int.Parse(v_max[3]) * fg;
				if (tl_new > tl_max)
				{
					tl_new = tl_max;
					tl_add = tl_new - (int)dr["体力"];
				}
				int gj_add = addmin * int.Parse(v_v_m[4]);
				int gj_new = (int)dr["攻击"] + gj_add;
				int gj_max = int.Parse(v_max[4]) * fg;
				if (gj_new > gj_max)
				{
					gj_new = gj_max;
					gj_add = gj_new - (int)dr["攻击"];
				}
				int fy_add = addmin * int.Parse(v_v_m[5]);
				int fy_new = (int)dr["防御"] + fy_add;
				int fy_max = int.Parse(v_max[5]) * fg;
				if (fy_new > fy_max)
				{
					fy_new = fy_max;
					fy_add = fy_new - (int)dr["防御"];
				}

				int iq_add = addmin * int.Parse(v_v_m[6]);
				int iq_new = (int)dr["智力"] + iq_add;
				int iq_max = int.Parse(v_max[6]) * fg;
				if (iq_new > iq_max)
				{
					iq_new = iq_max;
					iq_add = iq_new - (int)dr["智力"];
				}
				int ww_add = addmin * int.Parse(v_v_m[7]);
				int ww_new = (int)dr["生命"] + ww_add;
				int ww_max = int.Parse(v_max[7]) * fg;
				if (ww_new > ww_max)
				{
					ww_new = ww_max;
					ww_add = ww_new - (int)dr["生命"];
				}
				int ml_add = addmin * int.Parse(v_v_m[8]);
				int ml_new = (int)dr["魅力"] + ml_add;
				int ml_max = int.Parse(v_max[8]) * fg;
				if (ml_new > ml_max)
				{
					ml_new = ml_max;
					ml_add = ml_new - (int)dr["魅力"];
				}
				int jq_add = addmin * int.Parse(v_v_m[9]);
				int jq_new = (int)dr["精确"] + jq_add;
				int jq_max = int.Parse(v_max[9]) * fg;
				if (jq_new > jq_max)
				{
					jq_new = jq_max;
					jq_add = jq_new - (int)dr["精确"];
				}
				int fightgrade_new = (int) Math.Floor(allvalue_new / var.public_fightgrade);

				this.allvalue.Text = allvalue_new + " (+" + value_add + ")";
				this.monthvalue.Text = monthvalue_new + " (+" + value_add + ")";
				this.money.Text = money_new + " (+" + money_add + ")";
				this.ds.Text = ds_new + "/" + ds_max + " (+" + ds_add + ")";
				this.wg.Text = wg_new + "/" + wg_max + " (+" + wg_add + ")";
				this.nl.Text = nl_new + "/" + nl_max + " (+" + nl_add + ")";
				this.tl.Text = tl_new + "/" + tl_max + " (+" + tl_add + ")";
				this.gj.Text = gj_new + "/" + gj_max + " (+" + gj_add + ")";
				this.fy.Text = fy_new + "/" + fy_max + " (+" + fy_add + ")";
				this.iq.Text = iq_new + "/" + iq_max + " (+" + iq_add + ")";
				this.ww.Text = ww_new + "/" + ww_max + " (+" + ww_add + ")";
				this.ml.Text = ml_new + "/" + ml_max + " (+" + ml_add + ")";
				this.jq.Text = jq_new + "/" + jq_max + " (+" + jq_add + ")";
				this.figthgrade.Text = fightgrade_new.ToString();
				sql += "[战斗等级]=" + fightgrade_new + ",[积分]=" + allvalue_new + ",[月积分]=" + monthvalue_new + ",[银两]=" + money_new + ",[点券]=" + ds_new + ",[武功]=" + wg_new + ",[内力]=" + nl_new + ",[体力]=" + tl_new + ",[攻击]=" + gj_new + ",[防御]=" + fy_new + ",[智力]=" + iq_new + ",[生命]=" + ww_new + ",[魅力]=" + ml_new + ",[精确]=" + jq_new;
				if (dr["宠物"].ToString() == "(无)")
				{
					this.a_.Text = "(无)";
					this.a_wg.Text = "-";
					this.a_nl.Text = "-";
					this.a_tl.Text = "-";
					this.a_gj.Text = "-";
					this.a_fy.Text = "-";
					this.a_iq.Text = "-";
					this.a_grade.Text = "-";
				}
				else
				{
					int a_wg_add = addmin * int.Parse(v_v_m[10]);
					int a_wg_new = (int)dr["宠物武功"] + a_wg_add;
					int a_wg_max = int.Parse(v_max[10]) * fg;
					if (a_wg_new > a_wg_max)
					{
						a_wg_new = a_wg_max;
						a_wg_add = a_wg_new - (int)dr["宠物武功"];
					}
					int a_nl_add = addmin * int.Parse(v_v_m[11]);
					int a_nl_new = (int)dr["宠物内力"] + a_nl_add;
					int a_nl_max = int.Parse(v_max[11]) * fg;
					if (a_nl_new > a_nl_max)
					{
						a_nl_new = a_nl_max;
						a_nl_add = a_nl_new - (int)dr["宠物内力"];
					}
					int a_tl_add = addmin * int.Parse(v_v_m[12]);
					int a_tl_new = (int)dr["宠物体力"] + a_tl_add;
					int a_tl_max = int.Parse(v_max[12]) * fg;
					if (a_tl_new > a_tl_max)
					{
						a_tl_new = a_tl_max;
						a_tl_add = a_tl_new - (int)dr["宠物体力"];
					}
					int a_gj_add = addmin * int.Parse(v_v_m[13]);
					int a_gj_new = (int)dr["宠物攻击"] + a_gj_add;
					int a_gj_max = int.Parse(v_max[13]) * fg;
					if (a_gj_new > a_gj_max)
					{
						a_gj_new = a_gj_max;
						a_gj_add = a_gj_new - (int)dr["宠物攻击"];
					}
					int a_fy_add = addmin * int.Parse(v_v_m[14]);
					int a_fy_new = (int)dr["宠物防御"] + a_fy_add;
					int a_fy_max = int.Parse(v_max[14]) * fg;
					if (a_fy_new > a_fy_max)
					{
						a_fy_new = a_fy_max;
						a_fy_add = a_fy_new - (int)dr["宠物防御"];
					}
					int a_iq_add = addmin * int.Parse(v_v_m[15]);
					int a_iq_new = (int)dr["宠物生命"] + a_iq_add;
					int a_iq_max = int.Parse(v_max[15]) * fg;
					if (a_iq_new > a_iq_max)
					{
						a_iq_new = a_iq_max;
						a_iq_add = a_iq_new - (int)dr["宠物生命"];
					}
					this.a_.Text = dr["宠物"].ToString();
					this.a_wg.Text = a_wg_new + "/" + a_wg_max + " (+" + a_wg_add + ")";
					this.a_nl.Text = a_nl_new + "/" + a_nl_max + " (+" + a_nl_add + ")";
					this.a_tl.Text = a_tl_new + "/" + a_tl_max + " (+" + a_tl_add + ")";
					this.a_gj.Text = a_gj_new + "/" + a_gj_max + " (+" + a_gj_add + ")";
					this.a_fy.Text = a_fy_new + "/" + a_fy_max + " (+" + a_fy_add + ")";
					this.a_iq.Text = a_iq_new + "/" + a_iq_max + " (+" + a_iq_add + ")";
					sql += ",[宠物武功]=" + a_wg_new + ",[宠物内力]=" + a_nl_new + ",[宠物体力]=" + a_tl_new + ",[宠物攻击]=" + a_gj_new + ",[宠物防御]=" + a_fy_new + ",[宠物生命]=" + a_iq_new;
				}
				dr.Close();
				sql += " where [id]=" + info.DataID;
				try
				{
					MyComm.CommandText = sql;
					MyComm.ExecuteNonQuery();
				}
				catch
				{
					MyConn.Close();
					MyConn.Dispose();
					this.displaysave.InnerHtml = "";
					this.byts_errormsg.Text = "数据库溢出!(数据库中不允许存在超过21亿的值)";
					return;
				}
				MyConn.Close();
				MyConn.Dispose();
				info.LastSave = DateTime.Now;
				if (info.FGrade != fightgrade_new)
				{
					info.FGrade = fightgrade_new;
					xajh.chat.info upinfo = new xajh.chat.info();
					this.Session["info"] = upinfo.Update("##的战斗等级已经提升至<font class=\\\"byts\\\">" + fightgrade_new + "</font>级。", "升级", info);
					this.Response.Write ("<script language=javascript type=text/javascript>parent.byts_figthgrade=" + fightgrade_new + "</script>");
				}
				else
				{
					this.Session["info"] = info;
				}
			}
			else
			{
				dr.Close();
				MyConn.Close();
				MyConn.Dispose();
				this.byts_errormsg.Text = "用户名未找到!";
			}
		}

		#region Web Form Designer generated code
		override protected void OnInit(EventArgs e)
		{
			//
			// CODEGEN:该调用是 ASP.NET Web 窗体设计器所必需的。
			//
			InitializeComponent();
			base.OnInit(e);
		}
		
		/// <summary>
		/// 设计器支持所需的方法 - 不要使用代码编辑器修改
		/// 此方法的内容。
		/// </summary>
		private void InitializeComponent()
		{    
			this.Load += new System.EventHandler(this.Page_Load);

		}
		#endregion
	}
}

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