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📄 javachess.java

📁 chess 一个beguanyu国际象棋的一个Java源码
💻 JAVA
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/*	JavaChess - The main class for the Java chess game.	Copyright (C) 2003 The Java-Chess team <info@java-chess.de>	This program is free software; you can redistribute it and/or	modify it under the terms of the GNU General Public License	as published by the Free Software Foundation; either version 2	of the License, or (at your option) any later version.	This program is distributed in the hope that it will be useful,	but WITHOUT ANY WARRANTY; without even the implied warranty of	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the	GNU General Public License for more details.	You should have received a copy of the GNU General Public License	along with this program; if not, write to the Free Software	Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.*/package de.java_chess.javaChess;import de.java_chess.javaChess.action.*;import de.java_chess.javaChess.bitboard.*;import de.java_chess.javaChess.engine.*;import de.java_chess.javaChess.menu.*;import de.java_chess.javaChess.notation.*;import de.java_chess.javaChess.renderer.ChessBoardRenderer;import de.java_chess.javaChess.renderer2d.*;import de.java_chess.javaChess.game.Game;import de.java_chess.javaChess.game.GameImpl;import de.java_chess.javaChess.listener.EngineStatusListener;import de.java_chess.javaChess.util.*;import java.awt.event.*;import java.awt.event.ActionListener;import javax.swing.border.BevelBorder;import java.awt.*;import javax.swing.*;/** * The main class for the chess game, representing the GUI */public class JavaChess extends JFrame implements EngineStatusListener{	// Static variables	/**	 * The game instance.	 */	static JavaChess _instance;/** * Versionsnummer */	public final static String VERSIONINFO = "0.1.0 pre-alpha 3";	private JPanel contentPane;/** * Statuszeilen-Panel */	private StatusPanel jpStatus = new StatusPanel( VERSIONINFO );/** * Eigenes Panel f黵 das Schachbrett */	private JPanel jpBrett = new JPanel();/** * Own panel for game notation */		private NotationPanel jpNotation;/** * Own panel for engine output/debug etc. */		private EnginePanel jpEngine;/** * Own Panel for navigation buttons */		private NavigationPanel jpNavigation;	private Font textFont = new Font( "Serif", Font.PLAIN, 12 );/** * glassPane zum Reagieren auf Mausbewegungen etc.: * The glass pane overlays the menu bar and content pane, so it can intercept mouse movements and such. */	private JComponent glasspane = new JComponent()	{		public void processKeyEvent(KeyEvent e)		{			e.consume();		}	};	// Instance variables		/**		 * The current game.		 */		Game _game;		/**		 * The notation of the current game.		 */		GameNotation _gameNotation;		/**		 * The chess board		 */		BitBoard _board;		/**		 * The rendering component to display the board.		 */		ChessBoardRenderer _renderer;		/**		 * The chess engine.		 */		ChessEngine _engine;		/**		 * The menu items		 */		JMenuItem _exitItem;		/**		 * The game controller.		 */		GameController _controller;		/**		 * A timer for the game.		 */		GameTimerPanel _gameTimer;/** * GridBagLayout for chess board Panel */	GridBagLayout gridBagBrett = new GridBagLayout();/** * GridBagLayout for the navigation panel */	GridBagLayout gridBagNavigation = new GridBagLayout();/** * The Edit menu */	EditMenu editMenu;	// Constructors/** * Create a new instance of this chess game. */	public JavaChess()	{		super( "JavaChess");  // Set the title of the window.		this.enableEvents(AWTEvent.WINDOW_EVENT_MASK);		try		{			jbInit();			glasspane.setCursor(Cursor.getPredefinedCursor(Cursor.WAIT_CURSOR));			glasspane.addMouseListener( new MouseAdapter(){} );			setGlassPane(glasspane);			free();		}		catch(Exception e)		{			e.printStackTrace();		}		setDefaultFrameCoordinates();		setVisible(true);	}/** * Die GUI nach Nomenklatur des JBuilder * * @throws Exception */	private void jbInit() throws Exception {	    // Add some location for resources to the resource loader.	    ResourceLoader.getInstance().addLocation("jar:file:javaChess.jar!/de/java_chess/javaChess/renderer2d/images/");		_game = new GameImpl();		_gameNotation = new GameNotationImpl();		_board = new BitBoardImpl();		_engine = new ChessEngineImpl( _game, _gameNotation, _board, false);		((ChessEngineImpl)_engine).addEngineStatusListener( this );		// Create a timer with 40 min for each player.		_gameTimer = new GameTimerPanel( 40 * 60);		_controller = new GameController( _game, _gameNotation, _engine, _board, _gameTimer);		_renderer = new ChessBoardRenderer2D( _controller, _board);		_controller.setRenderer( _renderer);		editMenu = new EditMenu();		this.jpNotation = new NotationPanel( _gameNotation);		((GameNotationImpl)_gameNotation).setNotationPanel( jpNotation);		editMenu.setNotationPanel( jpNotation );		this.jpEngine = new EnginePanel();		((ChessEngineImpl)_engine).setEnginePanel( jpEngine );		((ChessEngineImpl)_engine).setStatusPanel( jpStatus );		this.jpNavigation = new NavigationPanel();//		setIconImage(Toolkit.getDefaultToolkit().createImage(VisFrame.class.getResource("jclogo.gif")));		contentPane = (JPanel) this.getContentPane();		contentPane.setLayout(new GridBagLayout());		this.setSize(new Dimension(800, 600));		this.addWindowListener(new java.awt.event.WindowAdapter()		{			public void windowClosing(WindowEvent e)			{				this_windowClosing(e);			}		});		JMenuBar menuBar = new JMenuBar();		JMenu fileMenu = new JMenu("File");		fileMenu.setMnemonic( KeyEvent.VK_F ); // Shortcut Alt-F		fileMenu.add( getMenuItem( new ResetGameAction()));		fileMenu.addSeparator();		fileMenu.add( getMenuItem( new LoadGameAction()));		fileMenu.addSeparator();		fileMenu.add( getMenuItem( new SaveGameAction( _gameNotation)));		fileMenu.add( getMenuItem( new SaveGameAsAction( _gameNotation)));		_exitItem = new JMenuItem( "Exit");		// Shortcut f黵 ALT-X zum Beenden:		this._exitItem.setAccelerator(javax.swing.KeyStroke.				getKeyStroke(88, java.awt.event.KeyEvent.ALT_MASK, false));		_exitItem.addActionListener(new java.awt.event.ActionListener()		{			public void actionPerformed(ActionEvent e)			{				System.exit( 0 );			}		});		// Create a separated exit item		fileMenu.addSeparator();		this.jpBrett.setLayout(gridBagBrett);//		this.jpBrett.setPreferredSize( new Dimension(520,520) );//		this.jpBrett.setMaximumSize( new Dimension(520,520) );//		this.jpBrett.setMinimumSize( new Dimension(520,520) );		this.jpBrett.setPreferredSize( new Dimension(430,430) );//		this.jpBrett.setMaximumSize( new Dimension(400,400) );		this.jpBrett.setMinimumSize( new Dimension(430,430) );		this.jpStatus.setPreferredSize( new Dimension(780, 20) );		this.jpStatus.setMinimumSize( new Dimension(780, 20) );		this.jpStatus.setMaximumSize( new Dimension(780, 20) );		this.jpEngine.setPreferredSize( new Dimension(780, 150) );		this.jpEngine.setMinimumSize( new Dimension(780, 150) );		this.jpEngine.setMaximumSize( new Dimension(780, 150) );		this.jpNavigation.setLayout( gridBagNavigation );		fileMenu.add( _exitItem);		// Add the file menu to the menu bar.		menuBar.add( fileMenu);		// Get the Edit menu from the according class and add to the menu bar.		menuBar.add( editMenu.getMenu() );		// Get the menu from the chess engine and add it to the menu bar.		menuBar.add( _engine.getMenu());		this.engineStatusChanged( (ChessEngineImpl)_engine );		// Create and add a help menu		JMenu helpMenu = new JMenu("Help");		helpMenu.add( new HelpAction());		helpMenu.addSeparator();		helpMenu.add( new AboutAction());		menuBar.add(Box.createHorizontalGlue());  // Move the help menu to the right.		menuBar.add( helpMenu);		// Create and set the menu.		this.setJMenuBar( menuBar );		contentPane.setForeground( Color.black );		contentPane.add(jpBrett,      new GridBagConstraints(0, 0, 1, 1, 1.0, 1.0						,GridBagConstraints.NORTHWEST, GridBagConstraints.NONE, new Insets(2, 2, 2, 2), 0, 0)); // Brett		contentPane.add(_gameTimer,   new GridBagConstraints(1, 1, 1, 1, 1.0, 0.0						,GridBagConstraints.NORTH, GridBagConstraints.NONE, new Insets(2, 2, 2, 2), 0, 0)); // The Clock		contentPane.add(jpEngine,     new GridBagConstraints(0, 2, 2, 1, 1.0, 1.0						,GridBagConstraints.NORTHWEST, GridBagConstraints.BOTH, new Insets(2, 2, 2, 2), 0, 0)); // Engineoutput		contentPane.add(jpStatus,     new GridBagConstraints(0, 3, 2, 1, 1.0, 0.0						,GridBagConstraints.WEST, GridBagConstraints.HORIZONTAL, new Insets(2, 2, 2, 2), 0, 0)); // Statuszeile		contentPane.add(jpNotation,   new GridBagConstraints(1, 0, 1, 1, 1.0, 1.0						,GridBagConstraints.NORTHWEST, GridBagConstraints.BOTH, new Insets(2, 2, 2, 2), 0, 0));		contentPane.add(jpNavigation, new GridBagConstraints(0, 1, 1, 1, 0.0, 0.0						,GridBagConstraints.CENTER, GridBagConstraints.NONE, new Insets(0, 0, 0, 0), 0, 0)); // Notation etc.		jpBrett.add((ChessBoardRenderer2D)_renderer,   new GridBagConstraints(0, 0, 1, 1, 1.0, 1.0						,GridBagConstraints.NORTHWEST, GridBagConstraints.BOTH, new Insets(0, 0, 0, 0), 0, 0));		jpBrett.setBorder(BorderFactory.createBevelBorder(BevelBorder.LOWERED, Color.white, Color.white, new Color(148, 145, 140), new Color(103, 101, 98)));		this.pack();		this.setVisible( true);	}		// Methods		/**		 * The main method.		 *		 * @param args The commandline arguments.		 */		public static void main( String [] args) {				_instance = new JavaChess();		}		/**		 * Create a return a menu item for a given action.		 *		 * @param action The action.		 *		 * @return The menu item for this action.		 */		private JMenuItem getMenuItem( JavaChessAction action) {	JMenuItem item = new JMenuItem( action.getName());	item.addActionListener( action);	return item;		}		/**		 * Get the instance of this chess app.		 *		 * @return The instance of this chess app.		 */		public static final JavaChess getInstance() {	return _instance;		}		/**		 * Reset the game.		 */		public void reset() {	// Reset all the game components.	_game.reset();	_gameNotation.reset();	_board.initialPosition();	_engine.reset();	// Reset the timer to 40 min for each player.	_gameTimer.reset( 40 * 60);	_controller.reset();	_renderer.reset();		}	private void setDefaultFrameCoordinates()	{		Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();		Dimension frameSize = packFrame();		setFrameSize(screenSize, frameSize);		placeFrame(screenSize, frameSize);	}	private void placeFrame(Dimension screenSize, Dimension frameSize)	{		setLocation(			(screenSize.width - frameSize.width) / 2,			(screenSize.height - frameSize.height) / 2);	}	private Dimension packFrame()	{		boolean packFrame = true;		if (packFrame)		{			pack();		}		else		{			validate();		}		return this.getSize();	}	private void setFrameSize(Dimension screenSize, Dimension frameSize)	{		if (frameSize.height > screenSize.height)		{			frameSize.height = screenSize.height;		}		if (frameSize.width > screenSize.width)		{			frameSize.width = screenSize.width;		}	}		private void busy() {	glasspane.requestFocus();	glasspane.setVisible(true);		}		private void free() {	glasspane.setVisible(false);		}		/**		 * If Java-Chess is closed over the 'X' and not via File-Exit, a process		 * would be still running		 *		 * @param e The Window event		 */		void this_windowClosing(WindowEvent e) {	System.exit( 0 );		}		public void engineStatusChanged(ChessEngineImpl engine)		{			if ( this.jpStatus != null )			{				this.jpStatus.setActionText( engine.getStatusDisplayString() );			}		}}

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