📄 readandwriteappview.cpp
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/*
============================================================================
Name : ReadAndWriteView.cpp
Author :
Version :
Copyright : Your copyright notice
Description : Application view
============================================================================
*/
// INCLUDE FILES
#include <coemain.h>
#include "ReadAndWriteAppView.h"
#include "ReadAndWrite.hrh"
#include "ReadAndWrite.rsg"
// ============================ MEMBER FUNCTIONS ===============================
// -----------------------------------------------------------------------------
// CReadAndWriteAppView::NewL()
// Two-phased constructor.
// -----------------------------------------------------------------------------
//
CReadAndWriteAppView* CReadAndWriteAppView::NewL( const TRect& aRect )
{
CReadAndWriteAppView* self = CReadAndWriteAppView::NewLC( aRect );
CleanupStack::Pop( self );
return self;
}
// -----------------------------------------------------------------------------
// CReadAndWriteAppView::NewLC()
// Two-phased constructor.
// -----------------------------------------------------------------------------
//
CReadAndWriteAppView* CReadAndWriteAppView::NewLC( const TRect& aRect )
{
CReadAndWriteAppView* self = new ( ELeave ) CReadAndWriteAppView;
CleanupStack::PushL( self );
self->ConstructL( aRect );
return self;
}
// -----------------------------------------------------------------------------
// CReadAndWriteAppView::ConstructL()
// Symbian 2nd phase constructor can leave.
// -----------------------------------------------------------------------------
//
void CReadAndWriteAppView::ConstructL( const TRect& aRect )
{
// Create a window for this application view
CreateWindowL();
// Set the windows size
SetRect( aRect );
// Activate the window, which makes it ready to be drawn
ActivateL();
}
// -----------------------------------------------------------------------------
// CReadAndWriteAppView::CReadAndWriteAppView()
// C++ default constructor can NOT contain any code, that might leave.
// -----------------------------------------------------------------------------
//
CReadAndWriteAppView::CReadAndWriteAppView()
{
// No implementation required
}
// -----------------------------------------------------------------------------
// CReadAndWriteAppView::~CReadAndWriteAppView()
// Destructor.
// -----------------------------------------------------------------------------
//
CReadAndWriteAppView::~CReadAndWriteAppView()
{
// No implementation required
}
// -----------------------------------------------------------------------------
// CReadAndWriteAppView::Draw()
// Draws the display.
// -----------------------------------------------------------------------------
//
void CReadAndWriteAppView::Draw( const TRect& /*aRect*/ ) const
{
// Get the standard graphics context
CWindowGc& gc = SystemGc();
// Gets the control's extent
TRect drawRect( Rect());
// Clears the screen
gc.Clear( drawRect );
}
// -----------------------------------------------------------------------------
// CReadAndWriteAppView::SizeChanged()
// Called by framework when the view size is changed.
// -----------------------------------------------------------------------------
//
void CReadAndWriteAppView::SizeChanged()
{
DrawNow();
}
void CReadAndWriteAppView::DynInitMenuPaneL(TInt aResourceId,CEikMenuPane* aMenuPane)
{
if(aResourceId == R_READANDWRITE_MENUBAR)
{
TBuf8<20> buf8Text;
TBuf<20> bufText;
_LIT8(K8Read,"读取");
_LIT8(K8Write,"写入");
buf8Text.Copy(K8Read);
iCReadAndWriteAppUi->ConvertToUnicode(bufText,buf8Text);
aMenuPane->SetItemTextL(EReadCommand,bufText);
buf8Text.Copy(K8Write);
iCReadAndWriteAppUi->ConvertToUnicode(bufText,buf8Text);
aMenuPane->SetItemTextL(EWriteCommand,bufText);
}
}
// End of File
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