📄 logoview.cpp
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// LogoView.cpp: implementation of the CLogoView class.
//
//////////////////////////////////////////////////////////////////////
#include "LogoView.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CLogoView::CLogoView()
{
}
CLogoView::CLogoView(CGameDoc* pDoc)
{
SetDocument(pDoc);
}
CLogoView::~CLogoView()
{
}
bool CLogoView::OnInitData()
{
BEGIN_CHECK
{
CHECK_NULL(m_pBitmap[LOGO1_INDEX], CBitmap::CreateInstance());
CHECK_NULL(m_pBitmap[LOGO2_INDEX], CBitmap::CreateInstance());
CHECK_FALSE(LoadLogoBmpRes());
}
CATCH_CHECK
{
CUSTOM_RELEASE(m_pBitmap[LOGO1_INDEX]);
CUSTOM_RELEASE(m_pBitmap[LOGO2_INDEX]);
}
END_CHECK
m_nCurBmpIndex = 0;
m_nTimeCount = 0;
m_bReload = false;
// 将键盘按键全部清空
m_pDoc->GetKeyControl()->InitData();
return true;
}
void CLogoView::OnResume()
{
CBaseView::OnResume();
}
void CLogoView::OnSetTimer()
{
// 设置定时器
SetTimer(TIME_VIEW, (PFNNOTIFY)(CLogoView::HandleTimer));
}
void CLogoView::OnStartView()
{
// 初始化对象
if (!OnInitData())
{
return;
}
m_pDoc->SetCurView(this);
// 设置定时器
CALLBACK_Init(&m_cbTimer, (PFNNOTIFY)HandleTimer, this);
OnSetTimer();
}
void CLogoView::OnSuspend()
{
// 结束定时器
CALLBACK_Cancel(&m_cbTimer);
// // 释放资源
CBaseView::OnSuspend();
}
void CLogoView::OnTimer()
{
// 重新计算数据
if (m_pDoc == NULL)
return;
// 在Doc里处理按键事件
if (!m_pDoc->UpdateLogoView())
{
m_pDoc->SwitchView(ID_VIEW_MENU);
return;
}
// 获取应用程序指针
CGameApp* pApp = (CGameApp*) GETAPPINSTANCE();
if (pApp == NULL)
{
return;
}
m_bReload = false;
// 如果到了1s,就换下一张图
if (m_nTimeCount >= 80)
{
m_nTimeCount = 0;
if (m_nCurBmpIndex == 0)
m_bReload = true;
}
else
m_nTimeCount++;
if (m_bReload)
SetNextBmp();
// 根据更新数据画图
OnDraw(m_nCurBmpIndex);
BEGIN_CHECK
{
CHECK_ERROR(ISHELL_SetTimerEx(pApp->m_pIShell, TIME_VIEW, &m_cbTimer));
}
CATCH_CHECK
{
return;
}
END_CHECK
}
bool CLogoView::SetTimer(int32 dwInterval, PFNNOTIFY pfnCallback)
{
CGameApp* pApp = NULL;
BEGIN_CHECK
{
// 取app指针
CHECK_NULL(pApp, (CGameApp*) GETAPPINSTANCE());
CHECK_ERROR(ISHELL_SetTimerEx(pApp->m_pIShell, dwInterval, &m_cbTimer));
}
CATCH_CHECK
{
return false;
}
END_CHECK
return true;
}
void CLogoView::HandleTimer(void* pView)
{
((CLogoView* )pView)->OnTimer();
}
boolean CLogoView::LoadLogoBmpRes()
{
BEGIN_CHECK
{
// 加载位图资源
CHECK_ERROR(m_pBitmap[LOGO1_INDEX]->Load(IDB_LOGO1));
CHECK_ERROR(m_pBitmap[LOGO2_INDEX]->Load(IDB_LOGO2));
}
CATCH_CHECK
{
CUSTOM_RELEASE(m_pBitmap[LOGO1_INDEX]);
CUSTOM_RELEASE(m_pBitmap[LOGO2_INDEX]);
return false;
}
return true;
}
void CLogoView::FreeResourse()
{
// 结束定时器标志
m_pDoc->SetExitTimer(false);
// 结束定时器
CALLBACK_Cancel(&m_cbTimer);
// 释放位图资源
CUSTOM_RELEASE(m_pBitmap[LOGO1_INDEX]);
CUSTOM_RELEASE(m_pBitmap[LOGO2_INDEX]);
}
void CLogoView::ExitView()
{
// 结束定时器标志
m_pDoc->SetExitTimer(true);
// 结束定时器
CALLBACK_Cancel(&m_cbTimer);
// 释放位图资源
CUSTOM_RELEASE(m_pBitmap[LOGO1_INDEX]);
CUSTOM_RELEASE(m_pBitmap[LOGO2_INDEX]);
}
void CLogoView::SetNextBmp()
{
m_nCurBmpIndex++;
}
void CLogoView::OnDraw(int nCurBmp)
{
m_pBitmap[m_nCurBmpIndex]->DrawBgBitmap(0, 0, BACKGROUND_WIDTH, BACKGROUND_HEIGTH, 0, 0);
IDISPLAY_Update(((CGameApp*)GETAPPINSTANCE())->m_pIDisplay);
}
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