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📄 gamedoc.cpp

📁 看到有兄弟提出的半透明算法
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//
//	if (IsExitTimer())
//	{
//		m_bExitTimer = false;
//		return false;
//	}
//	else
//		return true;
//	
//	return false;
//}
//
//void JFZGameDoc::HandleOptKey(JFZKeyControl* pControl)
//{
//	int nHitCount = 0;
//	
//	nHitCount = m_pKeyControl->GetKeyHitCounts(EKEY_UP);
//	if (nHitCount != AVLID_KEY_PRESS_NUM)
//	{
//		if (pControl->GetKeyPressStatus(EKEY_UP) == false)
//		{
//			if (m_pOptView->GetCurOptMenu() == VIBRATE_OPT)
//			{
//				m_pOptView->SetCurOptMenu(SOUND_OPT);
//			}
//			else if (m_pOptView->GetCurOptMenu() == SOUND_OPT)
//			{
//				m_pOptView->SetCurOptMenu(VIBRATE_OPT);
//			}
//
//			pControl->SetKeyPressStatus(EKEY_UP, true);
//		}
//	}
//
//	// 判断下按键
//	nHitCount = m_pKeyControl->GetKeyHitCounts(EKEY_DOWN);
//	if (nHitCount != AVLID_KEY_PRESS_NUM)
//	{
//		if (pControl->GetKeyPressStatus(EKEY_DOWN) == false)
//		{
//			if (m_pOptView->GetCurOptMenu() == VIBRATE_OPT)
//			{
//				m_pOptView->SetCurOptMenu(SOUND_OPT);
//			}
//			else if (m_pOptView->GetCurOptMenu() == SOUND_OPT)
//			{
//				m_pOptView->SetCurOptMenu(VIBRATE_OPT);
//			}
//			
//			pControl->SetKeyPressStatus(EKEY_DOWN, true);
//		}
//	}
//
//	// 判断右软键
//	nHitCount = m_pKeyControl->GetKeyHitCounts(EKEY_RIGHTSOFT);
//	if (nHitCount != AVLID_KEY_PRESS_NUM)
//	{
//		if (pControl->GetKeyPressStatus(EKEY_RIGHTSOFT) == false)
//		{
//			if (m_pOptView->GetCurOptMenu() == VIBRATE_OPT)
//			{
//				if (m_pApp->GetVibrate())
//					m_pApp->SetVibrate(false);
//				else
//					m_pApp->SetVibrate(true);
//			}
//			else if (m_pOptView->GetCurOptMenu() == SOUND_OPT)
//			{
//				if (m_pApp->GetSoundCfg())
//				{
//					m_pApp->SetSoundCfgData(false);
//					m_pApp->WtriteSoundCfg(false);
//				}
//				else
//				{
//					m_pApp->SetSoundCfgData(true);
//					m_pApp->WtriteSoundCfg(true);
//				}
//			}
//			
//			pControl->SetKeyPressStatus(EKEY_RIGHTSOFT, true);
//		}
//	}
//
//	// 判断选择键
//	nHitCount = pControl->GetKeyHitCounts(EKEY_SELECT) + pControl->GetKeyHitCounts(EKEY_LEFTSOFT);
//	if (nHitCount != AVLID_KEY_PRESS_NUM)
//	{
//		if (pControl->GetKeyPressStatus(EKEY_SELECT) == false
//			&& pControl->GetKeyPressStatus(EKEY_LEFTSOFT) == false)
//		{
//			pControl->SetKeyPressStatus(EKEY_SELECT, true);
//			pControl->SetKeyPressStatus(EKEY_LEFTSOFT, true);
//			m_pOptView->ExitView();
//		}
//	}
//}

void CGameDoc::SetGameView(CGameView* pGameView)
{
	m_pGameView = pGameView;
}

boolean CGameDoc::UpdateGameView()
{
	// 处理按键事件
	HandleKeyEvent();
	
	if (IsExitTimer())
	{
		m_bExitTimer = false;
		return false;
	}
	else
	{
		if (m_pGameView->m_nGameOver == 1)
		{
			//切换到结束画面
			m_pGameView->ExitView(ID_VIEW_STOP);
			m_bExitTimer = false;
			return false;
		}
		if (m_pGameView->m_nGameOver == 2)
		{
			m_pGameView->ExitView(ID_VIEW_MENU);
			m_bExitTimer = false;
			return false;
		}
		return true;
	}

	return true;
}

void CGameDoc::HandleGameKey(CKeyControl* pControl)
{
//	int nMenuIndex = m_pGameView->GetMenuIndex(m_pGameView->m_eGameMenu);
	int nHitCount = 0;

	/************************************************************************/
	/*                             处理准星                                 */
	/************************************************************************/
	nHitCount = m_pKeyControl->GetKeyHitCounts(EKEY_LEFT);
	if (nHitCount != AVLID_KEY_PRESS_NUM)
	{
		if (pControl->GetKeyPressStatus(EKEY_LEFT) == false)
		{
			if (m_pGameView->m_nCurGameStatus == 1)
			{
				if (m_pGameView->m_tPlayer.m_nCurDoing == 0)
				{
					m_pGameView->m_tPlayer.m_nCurDoing = 1;
					m_pGameView->m_tPlayer.m_nCurDirectX = 0;
					m_pGameView->m_tPlayer.m_nCurDirectY = 2;

					m_pGameView->m_tPlayer.m_nCurDoingNum = 0;
					m_pGameView->m_tPlayer.m_nDoingTimeNum = 0;
					m_pGameView->m_tPlayer.m_nRunSpeedY = 0;
					m_pGameView->m_tPlayer.m_nRunTime = 0;
				}
				else if (m_pGameView->m_tPlayer.m_nCurDoing == 2 || m_pGameView->m_tPlayer.m_nCurDoing == 4)
				{
					if (m_pGameView->m_tPlayer.m_bAclinicMoveable == TRUE)
					{
						m_pGameView->m_tPlayer.m_nCurDoing = 3;
						m_pGameView->m_tPlayer.m_nCurDirectX = 0;
						m_pGameView->m_tPlayer.m_nCurDirectY = 2;
						m_pGameView->m_tPlayer.m_nCurFaceX = 0;
						
						m_pGameView->m_tPlayer.m_nCurDoingNum = 0;
						m_pGameView->m_tPlayer.m_nDoingTimeNum = 0;
						m_pGameView->m_tPlayer.m_nRunSpeedY = 0;
						m_pGameView->m_tPlayer.m_nRunTime = 1;
						m_pGameView->m_tPlayer.m_nJumpNum = 2;
						m_pGameView->m_tPlayer.m_nRunSpeedX = INIT_PACE;//-3;

						m_pGameView->m_tPlayer.m_bAclinicMoveable = FALSE;
					}
				}
			}
			// 释放按键
			pControl->SetKeyPressStatus(EKEY_LEFT, true);
		}
	}

	nHitCount = m_pKeyControl->GetKeyHitCounts(EKEY_RIGHT);
	if (nHitCount != AVLID_KEY_PRESS_NUM)
	{
		if (pControl->GetKeyPressStatus(EKEY_RIGHT) == false)
		{
			if (m_pGameView->m_nCurGameStatus == 1)
			{
				if (m_pGameView->m_tPlayer.m_nCurDoing == 0)
				{
					m_pGameView->m_tPlayer.m_nCurDoing = 1;
					m_pGameView->m_tPlayer.m_nCurDirectX = 1;
					m_pGameView->m_tPlayer.m_nCurDirectY = 2;

					m_pGameView->m_tPlayer.m_nCurDoingNum = 0;
					m_pGameView->m_tPlayer.m_nDoingTimeNum = 0;
					m_pGameView->m_tPlayer.m_nRunSpeedY = 0;
					m_pGameView->m_tPlayer.m_nRunTime = 0;
				}
				else if (m_pGameView->m_tPlayer.m_nCurDoing == 2 || m_pGameView->m_tPlayer.m_nCurDoing == 4)
				{
					if (m_pGameView->m_tPlayer.m_bAclinicMoveable == TRUE)
					{
						m_pGameView->m_tPlayer.m_nCurDoing = 3;
						m_pGameView->m_tPlayer.m_nCurDirectX = 1;
						m_pGameView->m_tPlayer.m_nCurDirectY = 2;
						m_pGameView->m_tPlayer.m_nCurFaceX = 1;
						
						m_pGameView->m_tPlayer.m_nCurDoingNum = 0;
						m_pGameView->m_tPlayer.m_nDoingTimeNum = 0;
						m_pGameView->m_tPlayer.m_nRunSpeedY = 0;
						m_pGameView->m_tPlayer.m_nRunTime = 1;
						m_pGameView->m_tPlayer.m_nJumpNum = 2;
						m_pGameView->m_tPlayer.m_nRunSpeedX = INIT_PACE;//-3;

						m_pGameView->m_tPlayer.m_bAclinicMoveable = FALSE;
					}
				}
			}
			// 释放按键
			pControl->SetKeyPressStatus(EKEY_RIGHT, true);
		}
	}
	
	nHitCount = m_pKeyControl->GetKeyHitCounts(EKEY_UP);
	if (nHitCount != AVLID_KEY_PRESS_NUM)
	{
		if (pControl->GetKeyPressStatus(EKEY_UP) == false)
		{
			if (m_pGameView->m_nCurGameStatus == 1)
			{
				if (!m_pGameView->m_bPause)
				{
					// 人物是站立和第一次跳可以跳
					if (m_pGameView->m_tPlayer.m_nCurDoing == 0)
					{
						m_pGameView->m_tPlayer.m_nCurDoing = 2;
						m_pGameView->m_tPlayer.m_nCurDoingNum = 0;
						m_pGameView->m_tPlayer.m_nDoingTimeNum = 0;
						m_pGameView->m_tPlayer.m_nRunSpeedY = INIT_PACE;
						m_pGameView->m_tPlayer.m_nCurDirectY = 0;
						m_pGameView->m_tPlayer.m_nRunTime = 0;
						m_pGameView->m_tPlayer.m_nRunDistanceY = 0;
						m_pGameView->m_tPlayer.m_bAclinicMoveable = TRUE;
						m_pGameView->m_tPlayer.m_nJumpNum++;
					}
					else if (m_pGameView->m_tPlayer.m_nCurDoing == 2 || m_pGameView->m_tPlayer.m_nCurDoing == 4)
					{
						if (m_pGameView->m_tPlayer.m_nJumpNum < 2)
						{
							if (m_pGameView->m_tPlayer.m_nCurDoing == 4)
								m_pGameView->m_tPlayer.m_nCurDoing = 2;
							m_pGameView->m_tPlayer.m_nCurDoingNum = 0;
							m_pGameView->m_tPlayer.m_nDoingTimeNum = 0;
							m_pGameView->m_tPlayer.m_nRunSpeedY = INIT_PACE;
							m_pGameView->m_tPlayer.m_nCurDirectY = 0;
							m_pGameView->m_tPlayer.m_nRunTime = 0;
							m_pGameView->m_tPlayer.m_nRunDistanceY = 0;
							m_pGameView->m_tPlayer.m_nJumpNum++;
						}
					}
				}

			}
			// 释放按键
			pControl->SetKeyPressStatus(EKEY_UP, true);
		}
	}

	nHitCount = m_pKeyControl->GetKeyHitCounts(EKEY_DOWN);
	if (nHitCount != AVLID_KEY_PRESS_NUM)
	{
		if (pControl->GetKeyPressStatus(EKEY_DOWN) == false)
		{
			if (m_pGameView->m_nCurGameStatus == 1)
			{
//				if (!m_pGameView->m_bPause)
//				{
//					// 人物是站立和准星停止可以移动准星
//					if (m_pGameView->m_tPlayer.nCurDoing == 0
//						&& m_pGameView->m_tPost.nPostCurDoing == 0)
//					{
//						m_pGameView->m_tPost.nPostCurDoing = 4;
//					}
//				}
			}
			// 释放按键
			pControl->SetKeyPressStatus(EKEY_DOWN, true);
		}
	}

	/************************************************************************/
	/*                             处理人物                                 */
	/************************************************************************/
	nHitCount = m_pKeyControl->GetKeyHitCounts(EKEY_KEY1);
	if (nHitCount != AVLID_KEY_PRESS_NUM)
	{
		if (pControl->GetKeyPressStatus(EKEY_KEY1) == false)
		{
			if (m_pGameView->m_nCurGameStatus == 1)
			{
//				if (!m_pGameView->m_bPause)
//				{
//					// 人物是站立和准星停止可以移动人物
//					if (m_pGameView->m_tPlayer.nCurDoing == 0
//						&& m_pGameView->m_tPost.nPostCurDoing == 0)
//					{
//							m_pGameView->m_tPlayer.nCurDoing = 3;
//							m_pGameView->m_tPlayer.nCurIndex = 0;
//							m_pGameView->m_tPlayer.nPlayerNum = 0;
//							m_pGameView->m_tPlayer.bRoll = TRUE;
//					}
//				}
			}

			// 释放按键
			pControl->SetKeyPressStatus(EKEY_KEY1, true);
		}
	}

	nHitCount = m_pKeyControl->GetKeyHitCounts(EKEY_KEY3);
	if (nHitCount != AVLID_KEY_PRESS_NUM)
	{
		if (pControl->GetKeyPressStatus(EKEY_KEY3) == false)
		{
			if (m_pGameView->m_nCurGameStatus == 1)
			{
//				if (!m_pGameView->m_bPause)
//				{
//					// 人物是站立和准星停止可以移动人物
//					if (m_pGameView->m_tPlayer.nCurDoing == 0
//						&& m_pGameView->m_tPost.nPostCurDoing == 0)
//					{
//							m_pGameView->m_tPlayer.nCurDoing = 4;
//							m_pGameView->m_tPlayer.nCurIndex = 0;
//							m_pGameView->m_tPlayer.nPlayerNum = 0;
//							m_pGameView->m_tPlayer.bRoll = TRUE;
//					}
//				}
			}

			// 释放按键
			pControl->SetKeyPressStatus(EKEY_KEY3, true);
		}
	}

	nHitCount = m_pKeyControl->GetKeyHitCounts(EKEY_KEY4);
	if (nHitCount != AVLID_KEY_PRESS_NUM)
	{
		if (pControl->GetKeyPressStatus(EKEY_KEY4) == false)
		{
			if (m_pGameView->m_nCurGameStatus == 1)
			{
//				if (!m_pGameView->m_bPause)
//				{
//					// 人物是站立和准星停止可以移动人物
//					if (m_pGameView->m_tPlayer.nCurDoing == 0
//						&& m_pGameView->m_tPost.nPostCurDoing == 0)
//					{
//							m_pGameView->m_tPlayer.nCurDoing = 1;
//							m_pGameView->m_tPlayer.nCurIndex = 6;
//							m_pGameView->m_tPlayer.nPlayerNum = 1;//0;
//					}
//				}
			}

			// 释放按键
			pControl->SetKeyPressStatus(EKEY_KEY4, true);
		}
	}

	nHitCount = m_pKeyControl->GetKeyHitCounts(EKEY_KEY6);
	if (nHitCount != AVLID_KEY_PRESS_NUM)
	{
		if (pControl->GetKeyPressStatus(EKEY_KEY6) == false)
		{
			if (m_pGameView->m_nCurGameStatus == 1)
			{
//				if (!m_pGameView->m_bPause)
//				{
//					// 人物是站立和准星停止可以移动人物
//					if (m_pGameView->m_tPlayer.nCurDoing == 0
//						&& m_pGameView->m_tPost.nPostCurDoing == 0)
//					{
//							m_pGameView->m_tPlayer.nCurDoing = 2;
//							m_pGameView->m_tPlayer.nCurIndex = 6;
//							m_pGameView->m_tPlayer.nPlayerNum = 1;//0;
//					}
//				}
			}

			// 释放按键
			pControl->SetKeyPressStatus(EKEY_KEY6, true);
		}
	}

	// 释放大枪
	nHitCount = m_pKeyControl->GetKeyHitCounts(EKEY_KEY8);
	if (nHitCount != AVLID_KEY_PRESS_NUM)
	{
		if (pControl->GetKeyPressStatus(EKEY_KEY8) == false)
		{
			if (m_pGameView->m_nCurGameStatus == 1)
			{
//				if (!m_pGameView->m_bPause)
//				{
//					// 人物是站立和准星停止可以移动人物
//					if (m_pGameView->m_tPlayer.nCurDoing == 0
//						&& m_pGameView->m_tPost.nPostCurDoing == 0)
//					{
//						// 加载玩家武器数据
//						m_pGameView->LoadPlayWeapon(2);
//						m_pGameView->m_tPlayer.nPlayerNum = 1;//0;
//						m_pGameView->m_tPlayer.nWeapon = 2;
//						m_pGameView->m_tPlayer.bFireSuper = TRUE;
//						m_pGameView->m_tPlayer.nEnergyTime = 0;
//					}
//				}
			}

			// 释放按键
			pControl->SetKeyPressStatus(EKEY_KEY8, true);
		}
	}

	// 判断选择键(确定和扔雷)
	nHitCount = pControl->GetKeyHitCounts(EKEY_SELECT);
	if (nHitCount != AVLID_KEY_PRESS_NUM)
	{
		if (pControl->GetKeyPressStatus(EKEY_SELECT) == false)
		{
			if (m_pGameView->m_nCurGameStatus == 1)
			{
				if (m_pGameView->m_tPlayer.m_nCurDoing == 0)
				{
					m_pGameView->m_tPlayer.m_nCurDoing = 5;
					m_pGameView->m_tPlayer.m_nCurDirectX = 2;
					m_pGameView->m_tPlayer.m_nCurDirectY = 2;

					m_pGameView->m_tPlayer.m_nCurDoingNum = 0;
					m_pGameView->m_tPlayer.m_nDoingTimeNum = 0;
					m_pGameView->m_tPlayer.m_nRunTime = 0;
				}
			}
			// 释放按键
			pControl->SetKeyPressStatus(EKEY_SELECT, true);
		}
	}

//	// 判断左软键
//	nHitCount = pControl->GetKeyHitCounts(EKEY_LEFTSOFT);
//	if (nHitCount != AVLID_KEY_PRESS_NUM)
//	{
//		if (pControl->GetKeyPressStatus(EKEY_LEFTSOFT) == false)
//		{
//			if (m_pGameView->GetCurGameStatus() == 0)
//			{
//				m_pGameView->InitCharacterData(true);
//				m_pGameView->SetCurGameStatus(1);
//				m_pGameView->ReleaseBmpRes();
//				m_pGameView->InitGameBgData();
//			}
//			else if (m_pGameView->GetCurGameStatus() == 1)
//			{
//				// 初始化游戏数据
//				m_pGameView->SetCurGameStatus(2);
//				m_pGameView->ReleaseBmpRes();
//				m_pGameView->InitGameData();
//			}
//			else if (m_pGameView->GetCurGameStatus() == 2 && !m_pGameView->m_bCatoonStatus)
//			{
//				if (!m_pGameView->m_bPause)
//				{
//				}
//				else// 进入相应菜单选择项
//				{
//					switch (m_pGameView->m_eGameMenu)
//					{
//					case CONTINUE_GAME:
//						m_pGameView->m_bPause = !m_pGameView->m_bPause;
//						m_pGameView->ClearScreen();
//						break;
//					case GANE_HELP:
//						m_pGameView->SetCurGameStatus(3);
//						m_pGameView->InitGameHelp();// 初始化帮助视图
//						break;
//					case RETURN_MENU:
//						m_pGameView->ExitView(ID_VIEW_MENU);
//						break;
//					case EXIT_GAME:
//						ISHELL_CloseApplet(((JFZGameApp* )GETAPPINSTANCE())->m_pIShell, false);
//						break;
//					}
//				}
//			}
//			else if (m_pGameView->GetCurGameStatus() == 3)
//			{
//				m_pGameView->SetCurGameStatus(2);
//				m_pGameView->m_bPause = !m_pGameView->m_bPause;
//				m_pGameView->ClearScreen();
//			}
//			
//			// 释放按键
//			pControl->SetKeyPressStatus(EKEY_LEFTSOFT, true);
//		}
//	}
//
//	// 右软键按下,停止计时器,进入游戏菜单
//	nHitCount = pControl->GetKeyHitCounts(EKEY_RIGHTSOFT);
//	if (nHitCount != AVLID_KEY_PRESS_NUM)
//	{
//		if (pControl->GetKeyPressStatus(EKEY_RIGHTSOFT) == false)
//		{
//			if (m_pGameView->GetCurGameStatus() == 0)
//			{
//				m_pGameView->ExitView(ID_VIEW_MENU);
//			}
//			else if (m_pGameView->GetCurGameStatus() == 1)
//			{
//				m_pGameView->SetCurGameStatus(0);
//				m_pGameView->ReleaseBmpRes();
//				m_pGameView->InitCharterSelect();	
//			}
//			else if (m_pGameView->GetCurGameStatus() == 2 && !m_pGameView->m_bCatoonStatus)
//			{
//				m_pGameView->m_bPause = !m_pGameView->m_bPause;
//				m_pGameView->ClearScreen();
//			}
//
//			// 释放按键
//			pControl->SetKeyPressStatus(EKEY_RIGHTSOFT, true);
//		}
//	}
}

void CGameDoc::SetOverView(COverView* pOverView)
{
	m_pOverView = pOverView;
}

boolean CGameDoc::UpdateOverView()
{
	// 处理按键事件
	HandleKeyEvent();

	if (IsExitTimer())
	{
		m_bExitTimer = false;
		return false;
	}
	else
	{
		if (m_pOverView->m_bReturnMeun)
		{
			//切换到结束画面
			m_pOverView->ExitView();
			m_bExitTimer = false;
			return false;
		}
	}

	return true;
}

//void CGameDoc::GetTransparentColor(CBitmap* m_pBitmap)
//{
//	IBitmap* pbmScreen = NULL;
//	IBitmap* pbmDdb = NULL;
//	pbmScreen = IDISPLAY_GetDestination(((CGameApp*)GETAPPINSTANCE())->m_pIDisplay);
//	IBITMAP_CreateCompatibleBitmap(pbmScreen, &pbmDdb, (uint16)52, (uint16)12);
//	IBITMAP_BltIn(pbmDdb, 0, 0, 52, 12, m_pBitmap->m_pIBitmap, 0, 0, AEE_RO_COPY);
//	IBITMAP_GetPixel(pbmDdb, 0, 0, &m_Color);
//	IBITMAP_Release(pbmDdb);
//	IBITMAP_Release(pbmScreen);
//}

void CGameDoc::GetTransparentColor(IBitmap* pbmDdb)
{
//	IBitmap* pbmScreen = NULL;
//	IBitmap* pbmDdb = NULL;
//	pbmScreen = IDISPLAY_GetDestination(((CGameApp*)GETAPPINSTANCE())->m_pIDisplay);
//	IBITMAP_CreateCompatibleBitmap(pbmScreen, &pbmDdb, (uint16)52, (uint16)12);
//	IBITMAP_BltIn(pbmDdb, 0, 0, 52, 12, m_pIBitmap, 0, 0, AEE_RO_COPY);
	IBITMAP_GetPixel(pbmDdb, 0, 0, &m_Color);
//	IBITMAP_Release(pbmDdb);
//	IBITMAP_Release(pbmScreen);
}

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