📄 bitmap.h
字号:
// Bitmap.h: interface for the CBitmap class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_BITMAP_H__5C486067_779D_4881_BF0C_021504F5A1DA__INCLUDED_)
#define AFX_BITMAP_H__5C486067_779D_4881_BF0C_021504F5A1DA__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "Base.h"
#include "GameApp.h"
#include "GameDoc.h"
class CBitmap : public CBase
{
protected:
CBitmap();
CBitmap(IBitmap* pIBitmap);
virtual ~CBitmap();
public:
// 画背景
void DrawBgBitmap(int nX, int nY, int nWidth, int nHeight, int nSrcX, int nSrcY);
void Release(); // 释放相关数据
int Load(int nResID);
int BltIn(IBitmap* pDest, int xDest, int yDest, int dx, int dy, int xSrc, int ySrc, AEERasterOp rop);
static CBitmap* CreateInstance();
// 重载画图,nColx和nColy是指定透明色的坐标
int Draw(int nDrawX, int nDrawY, int dx, int dy, int xSrc, int ySrc, AEERasterOp rop = AEE_RO_TRANSPARENT);
// 重载画图,透明效果,第一个参数表示是否透明
int Draw(boolean bSheer, int nDrawX, int nDrawY, int ndx, int ndy, int nSrcX, int nSrcY, AEERasterOp rop = AEE_RO_TRANSPARENT);
int GetBMPInfo(AEEBitmapInfo& bmpInfo);
void FreeData();
public:
IBitmap* m_pIBitmap; // 当前共有18个资源位图
};
#endif // !defined(AFX_BITMAP_H__5C486067_779D_4881_BF0C_021504F5A1DA__INCLUDED_)
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -