📄 gameapp.h
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// GameApp.h: interface for the JFZGameApp class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_GAMEAPP_H__795A5924_3687_4FAC_B64E_04C82EDE22B4__INCLUDED_)
#define AFX_GAMEAPP_H__795A5924_3687_4FAC_B64E_04C82EDE22B4__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "Define.h"
class CGameDoc;
class CGameApp : public AEEApplet
{
//public:
// CGameApp();
// virtual ~CGameApp();
public:
void SetVibrate(boolean bVibrate);
boolean GetVibrate();
void WtriteSoundCfg(boolean bOpenSound);
void SetSoundCfgData(boolean bOpenSound);
boolean GetSoundCfg();
void GetSoundCfgData();
// 创建文档模板(文档、视图、控制器,及它们的关联)
boolean CreateDocumentTemplate();
boolean InitData();
void Release();
boolean OnEvent(AEEEvent eCode, uint16 wParam, uint32 dwParam);
static boolean HandleEvent(CGameApp* pApp, AEEEvent eCode, uint16 wParam, uint32 dwParam);
static void FreeData(CGameApp* pApp);
static boolean InitAppData(IApplet* pIApplet);
public:
CGameDoc* m_pDoc; // 应用程序文档
public:
SOUNDCFG m_tOpenSound; // 声音开关配置,记录在文件里
boolean m_bVibrate; // 是否震动
};
#endif // !defined(AFX_GAMEAPP_H__795A5924_3687_4FAC_B64E_04C82EDE22B4__INCLUDED_)
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