📄 baseview.h
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// BaseView.h: interface for the JFZBaseView class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_BASEVIEW_H__22272B1B_96A7_4B3E_AF19_2C25BCAF15CD__INCLUDED_)
#define AFX_BASEVIEW_H__22272B1B_96A7_4B3E_AF19_2C25BCAF15CD__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "Base.h"
#include "GameApp.h"
#include "GameDoc.h"
#include "KeyControl.h"
class CBaseView : public CBase
{
public:
CBaseView();
virtual ~CBaseView();
public:
virtual void OnResume();
virtual void OnSuspend();
virtual void OnSetTimer();
virtual void OnStartView();
virtual bool OnInitData();
virtual void OnTimer();
void FreeData();
virtual void Release();
void SetDocument(CGameDoc* pDoc) { m_pDoc = pDoc; };
CGameDoc* GetDocument() { return m_pDoc; };
virtual void LoadBmpResData(IBitmap* pbmDbd, int nResID, int16 nWidth, int16 nHeight);
virtual IBitmap* LoadBmpResData(int nResID);
public:
CGameDoc* m_pDoc;
// boolean m_bSwitchView; // 是否切换视图
};
#endif // !defined(AFX_BASEVIEW_H__22272B1B_96A7_4B3E_AF19_2C25BCAF15CD__INCLUDED_)
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