📄 ppaboutview.cpp
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// PPAboutView.cpp: implementation of the CPPAboutView class.
//
//////////////////////////////////////////////////////////////////////
#include "PPAboutView.h"
#include "PPKeyControl.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CPPAboutView::CPPAboutView()
{
}
CPPAboutView::CPPAboutView(CPPGameDoc* pDoc)
{
SetDocument(pDoc);
}
CPPAboutView::~CPPAboutView()
{
}
void CPPAboutView::OnStartView()
{
// 初始化对象
if (!OnInitData())
{
Release();
return;
}
m_pDoc->SetCurView(this);
// 将定时器与回调函数关联
CALLBACK_Init(&m_cbTimer, (PFNNOTIFY)HandleTimer, this);
OnSetTimer();
}
bool CPPAboutView::OnInitData()
{
BEGIN_CHECK
{
CHECK_NULL(m_pBitmap[IDB_BACKGROUND_INDEX], CPPBitmap::CreateInstance());
CHECK_NULL(m_pBitmap[IDB_ABOUT_INDEX], CPPBitmap::CreateInstance());
CHECK_FALSE(LoadAboutBmpRes());
}
CATCH_CHECK
{
CUSTOM_RELEASE(m_pBitmap[IDB_BACKGROUND_INDEX]);
CUSTOM_RELEASE(m_pBitmap[IDB_ABOUT_INDEX]);
}
END_CHECK
// 将键盘按键全部清空
m_pDoc->GetKeyControl()->InitData();
return true;
}
void CPPAboutView::HandleTimer(void* pView)
{
((CPPAboutView* )pView)->OnTimer();
}
// 在定时器里只处理按键功能
void CPPAboutView::OnTimer()
{
// 重新计算数据
if (m_pDoc == NULL)
return;
// 在Doc里处理按键事件
if (!m_pDoc->UpdateAboutView())
return;
// 画图
OnDraw(IDB_BACKGROUND_INDEX, false);// 背景
OnDraw(IDB_ABOUT_INDEX, true);// about
// 获取应用程序指针
CPPGameApp* pApp = (CPPGameApp*) GETAPPINSTANCE();
if (pApp == NULL)
{
return;
}
BEGIN_CHECK
{
// 取app指针
CHECK_NULL(pApp, (CPPGameApp*) GETAPPINSTANCE());
CHECK_ERROR(ISHELL_SetTimerEx(pApp->m_pIShell, TIME_VIEW, &m_cbTimer));
}
CATCH_CHECK
{
return;
}
END_CHECK
}
void CPPAboutView::OnSetTimer()
{
// 画图
OnDraw(IDB_BACKGROUND_INDEX, false);// 背景
OnDraw(IDB_ABOUT_INDEX, true);// about
// 设置定时器
SetTimer(TIME_VIEW, (PFNNOTIFY)(CPPAboutView::HandleTimer));
}
bool CPPAboutView::SetTimer(int32 dwInterval, PFNNOTIFY pfnCallback)
{
CPPGameApp* pApp = NULL;
BEGIN_CHECK
{
// 取app指针
CHECK_NULL(pApp, (CPPGameApp*) GETAPPINSTANCE());
CHECK_ERROR(ISHELL_SetTimerEx(pApp->m_pIShell, dwInterval, &m_cbTimer));
}
CATCH_CHECK
{
return false;
}
END_CHECK
return true;
}
boolean CPPAboutView::LoadAboutBmpRes()
{
BEGIN_CHECK
{
// 加载位图资源
CHECK_ERROR(m_pBitmap[IDB_BACKGROUND_INDEX]->Load(IDB_BACKGROUND));
CHECK_ERROR(m_pBitmap[IDB_ABOUT_INDEX]->Load(IDB_ABOUT));
}
CATCH_CHECK
{
CUSTOM_RELEASE(m_pBitmap[IDB_BACKGROUND_INDEX]);
CUSTOM_RELEASE(m_pBitmap[IDB_ABOUT_INDEX]);
return false;
}
return true;
}
void CPPAboutView::OnDraw(int nCurBmp, boolean bSheer)
{
CPPGameApp* pApp = NULL;
BEGIN_CHECK
{
// 取app指针
CHECK_NULL(pApp, (CPPGameApp*) GETAPPINSTANCE());
}
CATCH_CHECK
{
return;
}
END_CHECK
m_pBitmap[nCurBmp]->Draw(bSheer, 0, 0, 0, 0);
}
void CPPAboutView::ExitView()
{
// 设置定时器结束标志
m_pDoc->SetExitTimer(true);
// 结束定时器
CALLBACK_Cancel(&m_cbTimer);
// 释放位图资源
CUSTOM_RELEASE(m_pBitmap[IDB_BACKGROUND_INDEX]);
CUSTOM_RELEASE(m_pBitmap[IDB_ABOUT_INDEX]);
m_pDoc->SwitchView(ID_VIEW_MENU);
}
void CPPAboutView::FreeResourse()
{
// 设置定时器结束标志
m_pDoc->SetExitTimer(true);
// 结束定时器
CALLBACK_Cancel(&m_cbTimer);
// 释放位图资源
CUSTOM_RELEASE(m_pBitmap[IDB_BACKGROUND_INDEX]);
CUSTOM_RELEASE(m_pBitmap[IDB_ABOUT_INDEX]);
}
void CPPAboutView::OnSuspend()
{
// 结束定时器
CALLBACK_Cancel(&m_cbTimer);
// 释放资源
CPPBaseView::OnSuspend();
}
void CPPAboutView::OnResume()
{
CPPBaseView::OnResume();
}
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