📄 ppgameapp.h
字号:
// PPGameApp.h: interface for the CPPGameApp class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_PPGAMEAPP_H__C112897B_A73F_49A7_9F54_06AB7B78D577__INCLUDED_)
#define AFX_PPGAMEAPP_H__C112897B_A73F_49A7_9F54_06AB7B78D577__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "PPDefine.h"
class CPPGameDoc;
class CPPBitmap;
class CPPGameApp : public AEEApplet
{
//public:
// CPPGameApp();
// virtual ~CPPGameApp();
public:
void SetSoundCfgData(bool bOpenSound);
bool GetSoundCfg();
// 创建绘图接口
void GetSoundCfgData();
// 创建文档模板(文档、视图、控制器,及它们的关联)
boolean CreateDocumentTemplate();
boolean OnEvent(AEEEvent eCode, uint16 wParam, uint32 dwParam);
boolean InitData();
void Release();
static boolean HandleEvent(CPPGameApp* pApp, AEEEvent eCode, uint16 wParam, uint32 dwParam);
static void FreeData(CPPGameApp* pApp);
static boolean InitAppData(IApplet* pIApplet);
public:
CPPGameDoc* m_pDoc; // 应用程序文档
IHeap* m_pIHeap; // 应用程序堆,用于处理内存分配
public:
SOUNDCFG m_tOpenSound; // 声音开关配置,记录在文件里
};
#endif // !defined(AFX_PPGAMEAPP_H__C112897B_A73F_49A7_9F54_06AB7B78D577__INCLUDED_)
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -