📄 class1.cs
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using System;
namespace override_demo
{
/// <summary>
/// Class1 的摘要说明。
/// </summary>
class Class1
{
public class Shape
{
public const double pi = Math.PI;
protected double x, y;
public Shape()
{
}
public Shape (double x, double y)
{
this.x = x;
this.y = y;
}
public virtual double GetArea()
{
return x*y;
}
}
public class Circle: Shape
{
public Circle(double r): base(r, 0)
{
}
public override double GetArea()
{
return pi * x * x;
}
}
class Sphere: Shape
{
public Sphere(double r): base(r, 0)
{
}
public override double GetArea()
{
return 4 * pi * x * x;
}
}
class Cylinder: Shape
{
public Cylinder(double r, double h): base(r, h)
{
}
public override double GetArea()
{
return 2*pi*x*x + 2*pi*x*y;
}
}
/// <summary>
/// 应用程序的主入口点。
/// </summary>
[STAThread]
static void Main(string[] args)
{
//
// TODO: 在此处添加代码以启动应用程序
//
double r = 4.0, h = 15.0;
Shape c = new Circle(r);
Shape s = new Sphere(r);
Shape l = new Cylinder(r, h);
//显示面积
Console.WriteLine("圆的面积是 {0:F2}", c.GetArea());
Console.WriteLine("球的面积是 {0:F2}", s.GetArea());
Console.WriteLine("圆柱的面积是 {0:F2}", l.GetArea());
Console.WriteLine("\n\n按回车键退出");
Console.ReadLine();
}
}
}
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