📄 mysoundplayer.c
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/*===========================================================================
FILE: mysoundplayer.c
===========================================================================*/
/*===============================================================================
INCLUDES AND VARIABLE DEFINITIONS
=============================================================================== */
#include "AEEModGen.h" // Module interface definitions
#include "AEEAppGen.h" // Applet interface definitions
#include "AEEShell.h" // Shell interface definitions
#include "AEESound.h" // Sound Interface definitions
#include "AEEStdlib.h"
#include "AEEHeap.h"
#include "AEEImage.h"
#include "AEEMenu.h"
#include "AEEFile.h"
#include "mysoundplayer.bid"
#define RECT_X 8
#define RECT_Y 34
#define RECT_CX 113
#define RECT_CY 3
#define MENU_RECT_X 8
#define MENU_RECT_Y 57
#define MENU_RECT_CX 114
#define MENU_RECT_CY 66
#define MP_MEDIA_DIR "mp3/*.mp3"
#define MP_MAX_STRLEN 64
#define MP_MAX_FILES 32
#define MAX_FILE_NAME AEE_MAX_FILE_NAME
#define MY_MENU_ID_M1 10001
/*-------------------------------------------------------------------
Applet structure. All variables in here are reference via "pMe->"
-------------------------------------------------------------------*/
// create an applet structure that's passed around. All variables in
// here will be able to be referenced as static.
typedef struct _mysoundplayer {
AEEApplet a ; // First element of this structure must be AEEApplet
AEEDeviceInfo DeviceInfo; // always have access to the hardware device information
IDisplay *pIDisplay; // give a standard way to access the Display interface
IShell *pIShell; // give a standard way to access the Shell interface
ISoundPlayer *pISoundPlayer; //指向SoundPlayer的指针
uint32 TotalTime; //歌曲总时间长度(ms)
uint16 PlayTime; //当前时间
int ref; //进入回调函数的次数
AEERect rect;
AEERect total_rect; //
IMenuCtl *pIMenuCtl;
char m_szFileArray[MP_MAX_FILES][MP_MAX_STRLEN ];
uint16 NumFiles;
// add your own variables here...
} mysoundplayer;
/*-------------------------------------------------------------------
Function Prototypes
-------------------------------------------------------------------*/
static boolean mysoundplayer_HandleEvent(mysoundplayer* pMe, AEEEvent eCode,
uint16 wParam, uint32 dwParam);
boolean mysoundplayer_InitAppData(mysoundplayer* pMe);
void mysoundplayer_FreeAppData(mysoundplayer* pMe);
static void SoundPlayerCBFn(void *pUser, AEESoundPlayerCmd eCBType, AEESoundPlayerStatus eStatus, uint32 dwParam);
void DrawPlayStatus(mysoundplayer* pMe);
void draw_back_rect(mysoundplayer* pMe);
boolean my_init_menu(mysoundplayer* pMe);
void get_file_list(mysoundplayer* pMe);
static char * get_file_name(const char * psz);
/*===============================================================================
FUNCTION DEFINITIONS
=============================================================================== */
/*===========================================================================
FUNCTION: AEEClsCreateInstance
DESCRIPTION
This function is invoked while the app is being loaded. All Modules must provide this
function. Ensure to retain the same name and parameters for this function.
In here, the module must verify the ClassID and then invoke the AEEApplet_New() function
that has been provided in AEEAppGen.c.
After invoking AEEApplet_New(), this function can do app specific initialization. In this
example, a generic structure is provided so that app developers need not change app specific
initialization section every time except for a call to IDisplay_InitAppData().
This is done as follows: InitAppData() is called to initialize AppletData
instance. It is app developers responsibility to fill-in app data initialization
code of InitAppData(). App developer is also responsible to release memory
allocated for data contained in AppletData -- this can be done in
IDisplay_FreeAppData().
PROTOTYPE:
int AEEClsCreateInstance(AEECLSID ClsId,IShell * pIShell,IModule * po,void ** ppObj)
PARAMETERS:
clsID: [in]: Specifies the ClassID of the applet which is being loaded
pIShell: [in]: Contains pointer to the IShell object.
pIModule: pin]: Contains pointer to the IModule object to the current module to which
this app belongs
ppObj: [out]: On return, *ppObj must point to a valid IApplet structure. Allocation
of memory for this structure and initializing the base data members is done by AEEApplet_New().
DEPENDENCIES
none
RETURN VALUE
AEE_SUCCESS: If the app needs to be loaded and if AEEApplet_New() invocation was
successful
EFAILED: If the app does not need to be loaded or if errors occurred in
AEEApplet_New(). If this function returns FALSE, the app will not be loaded.
SIDE EFFECTS
none
===========================================================================*/
int AEEClsCreateInstance(AEECLSID ClsId, IShell *pIShell, IModule *po, void **ppObj)
{
*ppObj = NULL;
if( ClsId == AEECLSID_MYSOUNDPLAYER )
{
// Create the applet and make room for the applet structure
if( AEEApplet_New(sizeof(mysoundplayer),
ClsId,
pIShell,
po,
(IApplet**)ppObj,
(AEEHANDLER)mysoundplayer_HandleEvent,
(PFNFREEAPPDATA)mysoundplayer_FreeAppData) ) // the FreeAppData function is called after sending EVT_APP_STOP to the HandleEvent function
{
//Initialize applet data, this is called before sending EVT_APP_START
// to the HandleEvent function
if(mysoundplayer_InitAppData((mysoundplayer*)*ppObj))
{
//Data initialized successfully
return(AEE_SUCCESS);
}
else
{
//Release the applet. This will free the memory allocated for the applet when
// AEEApplet_New was called.
IAPPLET_Release((IApplet*)*ppObj);
return EFAILED;
}
} // end AEEApplet_New
}
return(EFAILED);
}
/*===========================================================================
FUNCTION SampleAppWizard_HandleEvent
DESCRIPTION
This is the EventHandler for this app. All events to this app are handled in this
function. All APPs must supply an Event Handler.
PROTOTYPE:
boolean SampleAppWizard_HandleEvent(IApplet * pi, AEEEvent eCode, uint16 wParam, uint32 dwParam)
PARAMETERS:
pi: Pointer to the AEEApplet structure. This structure contains information specific
to this applet. It was initialized during the AEEClsCreateInstance() function.
ecode: Specifies the Event sent to this applet
wParam, dwParam: Event specific data.
DEPENDENCIES
none
RETURN VALUE
TRUE: If the app has processed the event
FALSE: If the app did not process the event
SIDE EFFECTS
none
===========================================================================*/
static boolean mysoundplayer_HandleEvent(mysoundplayer* pMe, AEEEvent eCode, uint16 wParam, uint32 dwParam)
{
RGBVAL clrFrame;
RGBVAL clrFill;
AEESoundPlayerInfo pinfo;
IImage *pImage;
//IHeap *pIHeap;
//uint32 dwSize = 100000;
switch (eCode)
{
// App is told it is starting up
case EVT_APP_START:
// Add your code here...
//显示播放器背景图片
pImage = ISHELL_LoadImage(pMe->pIShell,"player.bmp");
IIMAGE_Draw(pImage,0,0);
IIMAGE_Release(pImage);
//创建声音接口
ISHELL_CreateInstance(pMe->pIShell,AEECLSID_SOUNDPLAYER,&pMe->pISoundPlayer);
//显示内存使用情况,用于调试
//--------------------------------
/* ISHELL_CreateInstance(pMe->pIShell,AEECLSID_HEAP,&pIHeap);
if (IHEAP_CheckAvail(pIHeap,dwSize))
DBGPRINTF(" there 's have %d",dwSize);
else
DBGPRINTF(" there 's not have %d",dwSize);
DBGPRINTF(" there 's have used %d before open" , IHEAP_GetMemStats(pIHeap) );
//--------------------------------
*/
ISOUNDPLAYER_RegisterNotify(pMe->pISoundPlayer,SoundPlayerCBFn,(void *)pMe);
//=== 获取歌曲列表,所有mp3文件名存放在pMe->m_szFileArray 数组中
get_file_list(pMe);
//=== 建立播放歌曲列表的菜单 ==============
my_init_menu(pMe);
return(TRUE);
// App is told it is exiting
case EVT_APP_STOP:
// Add your code here...
return(TRUE);
// App is being suspended
case EVT_APP_SUSPEND:
// Add your code here...
return(TRUE);
// App is being resumed
case EVT_APP_RESUME:
// Add your code here...
return(TRUE);
// An SMS message has arrived for this app. Message is in the dwParam above as (char *)
// sender simply uses this format "//BREW:ClassId:Message", example //BREW:0x00000001:Hello World
case EVT_APP_MESSAGE:
// Add your code here...
return(TRUE);
case EVT_COMMAND:
// DBGPRINTF("the wParam is%d ",wParam);
// Add your code here...
//==================================================================
// 当用户在某个歌曲上按下了ok键(即选中了某个菜单项),则:
// 1。先将菜单置为不活动
// 2。将要播放的歌曲信息填入AEESoundPlayerInfo结构类型的pinfo中
// 歌曲文件名 根据菜单序号取自于pMe->m_szFileArray数组
// 3。调用ISOUNDPLAYER_SetInfo获取总时间,总时间再回调函数中得到
// 并在回调函数中,得到总时间后,调用ISOUNDPLAYER_Play开始播放
//===================================================================
IMENUCTL_SetActive(pMe->pIMenuCtl,FALSE);
pinfo.eInput = SDT_FILE;
pinfo.pData = pMe->m_szFileArray[wParam-MY_MENU_ID_M1];
pinfo.dwSize = NULL;
if(ISOUNDPLAYER_SetInfo(pMe->pISoundPlayer,&pinfo) == AEE_SUCCESS)
{
ISOUNDPLAYER_GetTotalTime(pMe->pISoundPlayer); //如果设置成功,则获取总时间
}
return(TRUE);
// A key was pressed. Look at the wParam above to see which key was pressed. The key
// codes are in AEEVCodes.h. Example "AVK_1" means that the "1" key was pressed.
case EVT_KEY:
// Add your code here...
if((pMe->pIMenuCtl != NULL)&&(IMENUCTL_IsActive(pMe->pIMenuCtl))){
if(IMENUCTL_HandleEvent(pMe->pIMenuCtl,eCode,wParam,dwParam))
{
return TRUE;
}
}
switch(wParam)
{
case AVK_1:
ISOUNDPLAYER_Play(pMe->pISoundPlayer);
break;
case AVK_2:
ISOUNDPLAYER_GetTotalTime(pMe->pISoundPlayer);
break;
case AVK_3:
ISOUNDPLAYER_Resume(pMe->pISoundPlayer);
break;
case AVK_4:
break;
case AVK_5:
break;
case AVK_6:
break;
case AVK_UP:
break;
case AVK_DOWN:
break;
case AVK_LEFT:
break;
case AVK_RIGHT:
break;
default:
break;
}
return(TRUE);
// If nothing fits up to this point then we'll just break out
default:
break;
}
return FALSE;
}
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