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// Status type is returned in callback functions to indicate events
// and return data to client.
enum {
AEE_SOUNDPLAYER_UNKNOWN, //0 Unknown status
AEE_SOUNDPLAYER_SUCCESS, // 1 Request is accepted
AEE_SOUNDPLAYER_REWIND, // 2 Playback is currently rewinding
AEE_SOUNDPLAYER_FFORWARD, // 3 Playback is currently fast forwarding
AEE_SOUNDPLAYER_PAUSE, // 4 Playback is currently paused
AEE_SOUNDPLAYER_RESUME, // 5 Playback has resumed
AEE_SOUNDPLAYER_TEMPO, // 6 Playback tempo changed
AEE_SOUNDPLAYER_TUNE, // 7 Playback tune changed
AEE_SOUNDPLAYER_PAN, // 8 Playback stereo pan changed
AEE_SOUNDPLAYER_AUDIO_SPEC, // 9 Audio spec information
AEE_SOUNDPLAYER_TICK_UPDATE, // 10 One second update during playback
AEE_SOUNDPLAYER_DATA_ACCESS_DELAY, // 11 Playback is being delayed by data access
AEE_SOUNDPLAYER_ABORTED, // 12 Command was aborted
AEE_SOUNDPLAYER_REPEAT, // 13 Sound repeating
AEE_SOUNDPLAYER_DONE, // 14 Command has been carried out
AEE_SOUNDPLAYER_FAILURE, // 15 Error occured with this request
AEE_SOUNDPLAYER_LAST
};
#ifdef AEE_SIMULATOR
enum {
AEE_SOUNDPLAYER_STATUS_CB, // 0 for SoundPlayer status
AEE_SOUNDPLAYER_PLAY_CB, // 1 for Play status
AEE_SOUNDPLAYER_TIME_CB, // 2 for get time status
AEE_SOUNDPLAYER_SOUND_CB, // 3 for sound status
AEE_SOUNDPLAYER_VOLUME_CB // 4 for get volume status
};
#ifdef AEE_SIMULATOR
typedef unsigned AEESoundPlayerCmd;
#else
typedef int8 AEESoundPlayerCmd;
#endif
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