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📄 sky.h

📁 VC++ DEMO, used for the beginners and the amour
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#ifdef CGE_HEADER_H
#ifndef CGE_SKY_H
#define CGE_SKY_H
namespace CGE
{
	namespace SKY
	{
		typedef struct SKYVERTEX
		{
			union {
				float     x;             /* Homogeneous coordinates */
				float     dvX;
			};
			union {
				float     y;
				float     dvY;
			};
			union {
				float     z;
				float     dvZ;
			};
			union {
				float     tu;            /* Texture coordinates */
				float     dvTU;
			};
			union {
				float     tv;
				float     dvTV;
			};
			SKYVERTEX() { }
			SKYVERTEX(const D3DVECTOR& v, float _tu, float _tv)
			{
				x = v.x; y = v.y; z = v.z;
				tu = _tu; tv = _tv;
			}
			enum
			{
				SKYFVF_VERTEX = (D3DFVF_XYZ|D3DFVF_TEX1)
			};
			
		}*LPSKYVERTEX;

		typedef class SKYDOME
		{
		public:
			VOID SetSkyTexture( LPDIRECT3DTEXTURE8 Sky);
			VOID SkyDomeInScene(const D3DXVECTOR3 & vTransPos,FLOAT fElapse);
			VOID GenerateDome(LPDIRECT3DDEVICE8 device,FLOAT radius, FLOAT dtheta,FLOAT dphi, FLOAT hTile, FLOAT vTile);
			SKYDOME();
			~SKYDOME();
		private:
			BOOL SkyDomeVB();
		protected:
			LPSKYVERTEX		  m_vSkyVert;
			DWORD			  m_NumberOfVert;
			LPDIRECT3DDEVICE8 m_pD3DDevice;
			LPDIRECT3DVERTEXBUFFER8 m_pSkyVB;
			LPDIRECT3DTEXTURE8 m_pSkyTexture;

		}*LPSKYDOME;
	}
}
#endif
#endif

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