headers.h

来自「VC++ DEMO, used for the beginners and th」· C头文件 代码 · 共 48 行

H
48
字号
#ifndef CGE_HEADER_H
#define CGE_HEADER_H

#include <windows.h>
#include <stdio.h>
#include <tchar.h>
#include <mmsystem.h>

#include <d3d8.h>
#include <d3dx8.h>
#include <dinput.h>

#pragma warning (disable : 4243)
#pragma warning (disable : 4786)
#include <map>
#include <deque>
#include <string>
#include <vector>
#include <algorithm>

#define USING using
#define NAMESPACE namespace
#define CGE_INLINE inline


#define SAFE_RELEASE(x) if (x) { x->Release();x = 0; }
#define SAFE_DELETE(x) if (x) { delete x;x = 0; }
#define CHECK_RANGE(x, min, max)  x = (x<min  ? min : x<max ? x : max);
#define BOOL_RANGE(x,min,max) (( x >= min ) && ( x <= max ) )
#define RANDOM   (((float)rand())/RAND_MAX)
#define RANDOM_FLOAT    (((float)rand()-(float)rand())/RAND_MAX)
#define RANDOM_VECTOR   D3DXVECTOR3(RANDOM_FLOAT,RANDOM_FLOAT,RANDOM_FLOAT)
#define RANDOM_RANGE(min,max) (RANDOM*((max)-(min))+min)
#define KEYDOWN(name, key) (name[key] & 0x80) 
#define MOUSEKEYDOWN(key) (key & 0x80)
#define LINEAR_INTERPOLATE(B,E,S) ((B)+((B)-(E))*(S))
#define RANDOM_LERP_RANGE(MIN,MAX,RATE) ((MIN)+((FLOAT)(rand()%(INT)(((MAX)-(MIN))*(RATE)))/(RATE)))

#pragma comment(lib,"d3d8.lib")
#pragma comment(lib,"d3dx8.lib")
#pragma comment(lib,"dinput8.lib")
#pragma comment(lib,"dxguid.lib")
#pragma comment(lib,"winmm.lib")


CGE_INLINE DWORD FTODW( FLOAT f ) { return *((DWORD*)&f); }

#endif

⌨️ 快捷键说明

复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?