📄 structs.h
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#ifdef CGE_HEADER_H
#ifndef STRUCT_H
#define STRUCT_H
namespace CGE
{
namespace VERTEX_STRUCT
{
typedef struct D3DHVERTEX {
DWORD dwFlags; /* Homogeneous clipping flags */
union {
float hx;
float dvHX;
};
union {
float hy;
float dvHY;
};
union {
float hz;
float dvHZ;
};
}*LPD3DHVERTEX;
typedef struct D3DTLVERTEX {
union {
float sx; /* Screen coordinates */
float dvSX;
};
union {
float sy;
float dvSY;
};
union {
float sz;
float dvSZ;
};
union {
float rhw; /* Reciprocal of homogeneous w */
float dvRHW;
};
union {
D3DCOLOR color; /* Vertex color */
D3DCOLOR dcColor;
};
union {
D3DCOLOR specular; /* Specular component of vertex */
D3DCOLOR dcSpecular;
};
union {
float tu; /* Texture coordinates */
float dvTU;
};
union {
float tv;
float dvTV;
};
D3DTLVERTEX() { }
D3DTLVERTEX(const D3DVECTOR& v, float _rhw,
D3DCOLOR _color, D3DCOLOR _specular,
float _tu, float _tv)
{ sx = v.x; sy = v.y; sz = v.z; rhw = _rhw;
color = _color; specular = _specular;
tu = _tu; tv = _tv;
}
enum
{
D3DFVF_D3DTLVERTEX = (D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1)
};
}*LPD3DTLVERTEX;
typedef struct D3DLVERTEX {
union {
float x; /* Homogeneous coordinates */
float dvX;
};
union {
float y;
float dvY;
};
union {
float z;
float dvZ;
};
union {
DWORD color; /* Vertex color */
DWORD dcColor;
};
union {
DWORD specular; /* Specular component of vertex */
DWORD dcSpecular;
};
union {
float tu; /* Texture coordinates */
float dvTU;
};
union {
float tv;
float dvTV;
};
D3DLVERTEX() { }
D3DLVERTEX(const D3DVECTOR& v,
D3DCOLOR _color, D3DCOLOR _specular,
float _tu, float _tv)
{
x = v.x; y = v.y; z = v.z;
color = _color; specular = _specular;
tu = _tu; tv = _tv;
}
enum
{
D3DFVF_D3DLVERTEX = (D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_SPECULAR|D3DFVF_TEX1)
};
}*LPD3DLVERTEX;
typedef struct D3DVERTEX {
union {
float x; /* Homogeneous coordinates */
float dvX;
};
union {
float y;
float dvY;
};
union {
float z;
float dvZ;
};
union {
float nx; /* Normal */
float dvNX;
};
union {
float ny;
float dvNY;
};
union {
float nz;
float dvNZ;
};
union {
float tu; /* Texture coordinates */
float dvTU;
};
union {
float tv;
float dvTV;
};
D3DVERTEX() { }
D3DVERTEX(const D3DVECTOR& v, const D3DVECTOR& n, float _tu, float _tv)
{
x = v.x; y = v.y; z = v.z;
nx = n.x; ny = n.y; nz = n.z;
tu = _tu; tv = _tv;
}
enum
{
D3DFVF_D3DVERTEX = (D3DFVF_XYZ|D3DFVF_PSIZE|D3DFVF_TEX1)
};
}*LPD3DVERTEX;
typedef struct D3DPTVERTEX {
union {
float x;
float dvX;
};
union {
float y;
float dvY;
};
union {
float z;
float dvZ;
};
union {
float dimension; /* Vertex Size */
float dvDimension;
};
union {
DWORD color; /* Vertex color */
DWORD dcColor;
};
union {
DWORD specular; /* Specular component of vertex */
DWORD dcSpecular;
};
D3DPTVERTEX() { }
D3DPTVERTEX(const D3DVECTOR& v, float _dimension,
D3DCOLOR _color, D3DCOLOR _specular)
{
x = v.x; y = v.y; z = v.z;
dimension = _dimension;
color = _color; specular = _specular;
}
enum
{
D3DFVF_D3DPTVERTEX = ( D3DFVF_XYZ|D3DFVF_PSIZE|D3DFVF_DIFFUSE|D3DFVF_SPECULAR )
};
}*LPD3DPTVERTEX;
}
}
#endif
#endif
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