📄 define.txt
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enum
{
MOUSEKEY_NONE = 0x00,
MOUSEKEY_LBUTTON = 0x01,
MOUSEKEY_RBUTTON = 0x02,
MOUSEKEY_SHIFT = 0x04,
MOUSEKEY_CONTROL = 0x08,
MOUSEKEY_MBUTTON = 0x10,
};
enum
{
MODIFIER_NONE = 0x00,
MODIFIER_CTRL = 0x01,
MODIFIER_ALT = 0x02,
MODIFIER_SHIFT = 0x04,
};
enum
{
KEY_NONE = 0x00,
KEY_JUSTPRESSED = 0x01,
KEY_PRESSED = 0x02,
KEY_JUSTUNPRESSED = 0x04,
};
typedef unsigned char ModifierState;
typedef struct _D3DMOUSEKEY
{
_D3DMOUSEKEY(UINT MouseButton = 0,UINT HotKey = 0)
: m_MouseX(0),m_MouseY(0),m_MouseButton(MouseButton),m_HotKey(HotKey)
{}
_D3DMOUSEKEY & operator = (const _D3DMOUSEKEY& Hot)
{
m_MouseButton = Hot.m_MouseButton;
m_HotKey = Hot.m_HotKey;
m_MouseX = Hot.m_MouseX;
m_MouseY = Hot.m_MouseY;
return *this;
}
inline bool operator < (const _D3DMOUSEKEY & Hot) const
{
unsigned int First;
First = Pack();
unsigned int Second;
Second = Hot.Pack();
return ( First < Second );
}
inline bool operator == (const _D3DMOUSEKEY & Hot) const
{
return ((m_MouseButton == Hot.m_MouseButton)&&
(m_MouseX == Hot.m_MouseX)&&
(m_MouseY == Hot.m_MouseY));
}
inline unsigned int Pack() const
{
unsigned int nPack;
nPack = m_HotKey;
nPack = nPack << 8;
nPack = nPack | m_MouseButton;
return nPack;
}
UINT m_HotKey;
UINT m_MouseButton;
LONG m_MouseX;
LONG m_MouseY;
} D3DMOUSEKEY, *LPD3DMOUSEKEY;
typedef bool (*LPD3DHOTSPOTCALLBACK) (UINT,WPARAM,LPARAM);
typedef struct _D3DHOTSPOT
{
_D3DHOTSPOT(LONG MinX = 0,LONG MaxX = 0,LONG MinY = 0,LONG MaxY = 0,LPD3DHOTSPOTCALLBACK HotCallback = 0,UINT HotKey = 0,UINT HotID = 0)
:m_MinX(MinX),m_MaxX(MaxX),m_MinY(MinY),m_MaxY(MaxY),m_HotID(HotID),m_HotKey(HotKey),m_HotSpotCallback(HotCallback)
{}
UINT m_HotID;
UINT m_HotKey;
LONG m_MinX,m_MaxX;
LONG m_MinY,m_MaxY;
LPD3DHOTSPOTCALLBACK m_HotSpotCallback;
} D3DHOTSPOT,*LPD3DHOTSPOT;
typedef std::vector<D3DMOUSEKEY> D3DMOUSEKEYVECTOR;
typedef std::map<D3DMOUSEKEY,D3DHOTSPOT> D3DMOUSEHOTKEYMAP;
typedef struct _D3DKEY
{
_D3DKEY(unsigned char ScanCode = 0, unsigned char HotKey = 0,ModifierState Modifier = MODIFIER_NONE)
: m_ScanCode(ScanCode), m_Modifier(Modifier),m_HotKey(HotKey)
{}
_D3DKEY & operator= (const _D3DKEY & Key)
{
m_Modifier = Key.m_Modifier;
m_ScanCode = Key.m_ScanCode;
m_HotKey = Key.m_HotKey;
return *this;
}
inline bool operator== (const _D3DKEY & That) const
{
return ((m_Modifier == That.m_Modifier) &&
(m_ScanCode == That.m_ScanCode) &&
(m_HotKey == That.m_HotKey) );
}
inline bool operator< (const _D3DKEY & That) const
{
unsigned int First = Pack();
unsigned int Second = That.Pack();
return (First < Second);
}
inline unsigned int Pack(void) const
{
unsigned int nPack;
nPack = m_HotKey;
nPack = nPack << 8;
nPack = nPack | m_Modifier;
nPack = nPack << 8;
nPack = nPack | m_ScanCode;
return nPack;
}
unsigned char m_HotKey;
unsigned char m_ScanCode;
ModifierState m_Modifier;
} D3DKEY, *LPD3DKEY;
typedef bool ( * LPD3DHOTKEYCALLBACK ) (UINT,WPARAM,LPARAM);
typedef struct _D3DHOTKEY
{
_D3DHOTKEY(LPD3DHOTKEYCALLBACK HotKeyCallback = 0,UINT nHotKey = 0,UINT HotID = 0)
:m_HotKey(nHotKey),m_HotKeyCallback(HotKeyCallback),m_HotID(HotID)
{}
UINT m_HotID;
UINT m_HotKey;
LPD3DHOTKEYCALLBACK m_HotKeyCallback;
} D3DHOTKEY,*LPD3DHOTKEY;
typedef std::vector<D3DKEY> D3DKEYVECTOR;
typedef std::map<D3DKEY,D3DHOTKEY> D3DKEYBOARDMAP;
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